Vale [Alpha] - Bugtesting Wanted

Show us your works in progress and request feedback

Post » Sun Mar 30, 2014 5:29 am

Image
https://dl.dropboxusercontent.com/u/489 ... index.html

Vale is a 2D turn based RPG that originally had its origins from a TI-84 (not Silver Edition). Eventually it made its way onto Construct 2 somehow, who knows. Anyway, the game is run-based where you start by picking a class, fight enemies until you are powerful enough and then take on the boss, earning a score based on the number of battles you needed before you could beat the boss (and some other factors). As of right now, there is not boss yet since I work like a slug, slow and steady and making sure I breed a lot of bugs into the game. This is where I need help! The bugtesting has been hell on Earth (mainly just confined to my house though) and I could use a bit of assistance. Any assistance is appreciated. Misc Game Info below:
Extra keyboard shortcuts:

D/F - Lower/Raise Volume
QWER in Battle - Select Ability
A in Battle - Attack
Number Keys in Shop - Buy Items
1/2 in Battle - Potions
Shift - Toggle Fullscreen
Tab - Cycle game speed
Space - Skip stuff that can be skipped
Backspace - Go back in Shop/Skills

Plans:
More Enemies (5 right now, maybe 10 on release)
Enemy Variants (More/Less HP and Damage so it would be 10 unique enemies and 30 overall)
More Stages (3 right now, maybe 7 on release)
Adventure mode (think FTL but battles are the battles in this game. Random Skills and Stat raises)
Gauntlet mode (All RNG removed, fight enemies in order and reach boss)
4 Bosses (No additional details)
Skins and other cosmetic stuff (bought with diamonds, earned in game and IAP (on mobile))
More Classes (Don't know how much planned. I have ideas for like 50 more but realistically it would be closer to 5)

All suggestions welcome.
Blog at : Valedev.tumblr.com
Follow for updates!
Screens:
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UPDATE: Demo Release! Some new stuff added and more balance changes.
Desktop Downloads:
Windows
OSX
Linux
Last edited by yaomon17 on Tue Jun 17, 2014 9:52 am, edited 3 times in total.
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Post » Sun Mar 30, 2014 2:23 pm

Yeahhhh! That looks really cool :)
I can test-play it if you like, but I´m not a "great" programmer as well. :)
https://www.helmade.com
Check out our start-up and configure your own helmet in true 3D.
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Post » Sun Mar 30, 2014 2:27 pm

Very Nice, bring it on I certainly can bug test. I'm real good at finding bugs, but I'm good at creating bugs too just play one of my games and you will agree I can create sloppy code with the best of them.
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Post » Tue Apr 01, 2014 6:09 am

Beautiful artwork, the animations are really fluid, and the pixel art itself is of great quality :D
Are the animations done with Spriter?
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Post » Tue Apr 01, 2014 6:25 am

The art is awesome!! ;)
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Post » Thu Apr 03, 2014 4:36 am

Rory wrote:Beautiful artwork, the animations are really fluid, and the pixel art itself is of great quality :D
Are the animations done with Spriter?

Yes indeed. I figured frame by frame would take far too long so I went with Spriter.
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Post » Mon Jun 16, 2014 3:47 pm

Update.
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Post » Wed Jun 18, 2014 2:38 pm

Hi Yaomon. Looks nice but I tryed to play Vale, but I press continue in mainscreen and only see a black screen. Meanwhile ... the music goes on.
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Post » Sun Jun 22, 2014 6:51 pm

Hi @yaomon17, I had the same problem as damiancaro.
A big fan of JavaScript.
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Post » Fri Jun 27, 2014 7:27 am

damiancaro wrote:Hi Yaomon. Looks nice but I tryed to play Vale, but I press continue in mainscreen and only see a black screen. Meanwhile ... the music goes on.

Just
Colludium wrote:Hi <div class="self-ref">@yaomon17</div>, I had the same problem as damiancaro.

Just hit confirm. Continue will load and it will be black if there is nothing saved. thanks for the replay
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