Early prototype platfomer. Listening and learning

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Post » Thu Dec 07, 2017 12:57 pm

NetOne wrote:@Smileh 2 free days a week ! What?!!!? no excuses then....

If I had 2 free days a week I would have made the next big online hero shooter failure by now.


Do you recommend me working by myself and do everything or find a team to work together?
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Post » Thu Dec 07, 2017 2:37 pm

im a noob myself but

For the sort of game you are doing (i.e. not a simple mobile game) ...

as far as I can see, most of the successful amateur indies who turn out a professional game within 3 years (seems about the average development time) ,

have at least 1x coder, 1x music / sound person, 1 or 2 x artists,

of course it is possible to do everything your self but it is all about time and maybe more importantly, sustaining enthusiasm for a project over that time.
NOTE: There is a high a probability that I am wrong.
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Post » Thu Dec 07, 2017 3:02 pm

Id like to make a team tho, but seems hard to find people to work as a team.
People just think about commisions and freelance work and not as a project team idea
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