Metroidvania Judgement Project WIP

Show us your works in progress and request feedback

Post » Fri Jan 24, 2014 9:12 am

Dev diary:

Judgement project, is a metroidvania game, with combat system like the dark souls series.

you control a character who try to protect the humanity against the control of the powers of the dark and holy forces.
Generic details about the game:
1- 2d platformer.
2- pixelart.
3- combat like dark souls and salt and sanctuary.
4- multiple maps versions.
5- rpg elements.
6- metroidvania.

29/03/2017
Shout-Out on 29 March 2017 new demo updates part1.

update 1:
breakeables walls and secret rooms,
Image

update2:
one way doors.
Image

update3:
portal system, you need to use the portals to travel between the 2 versions of the map holy and dark to find the way to complete the differents zones.
Image

soon I will you you this updates in the stream on the youtube channel and the twitch channel.
follow us for more info.
https://www.youtube.com/user/carandmermor
https://www.twitch.tv/carlofps


12/03/2017
Shout-Out on 12 March 2017 first test combo system.
Image
https://drive.google.com/open?id=0BzebfjubIg_hTGZWX0YyZVo3WFk

this is a first test of the combo system, for this combo mechanic, the player need to select 2 types of attacks lights and heavy, and select a weapon,
The combos have variations depending on how long they delay in pressing the next attack

in this combo system you cant button mashing, you need to have timing.

11/10/2016
Shout-Out on 11 Oct New Enemy venom thief

new enemy of the game, venon_thief
http://ffman22.deviantart.com/art/Venon-Thief-639598661
Image
http://f-fman.wixsite.com/judgementproj ... enom-thief


28/09/2016
Shout-Out on 29 Sep WIP - Scenarios and save room inferno version
WIP - Scenarios and save room in development!
infero version

Image
 
by Leo Souza.


20/09/2016

Shout-Out on 20 Sep Judgement Project Map update.

check more here:
http://f-fman.wixsite.com/judgementproj ... Map-update



the Next Demo map is almost complete, you could explore the two first zones of the game.
here are some capture of the devoleper version of some of the most important rooms of the demo.

this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck).
and.
​​Image

this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction.
​​
Image

here is some captures of the other parts of the map.
​​Image

Image


 
​​

 all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward.
here in this link.
http://www.retrogamesmaster.co.uk/judgement-project/

remember follow us in our social networks.

http://judgementprojectdevdiary.blogspot.com.co/
https://www.facebook.com/judgementproject/
http://gamejolt.com/games/judgement-pro ... game/63374
https://www.youtube.com/channel/UCEMKMH ... 5d6e6_qGzg
https://twitter.com/ffman22
https://www.twitch.tv/carlofps

metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project,

#gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber 


18/09/2016
Shout-Out on 18 Sep judgement project interview by retrogamesmaster.

I share with you the interview that retrogamesmaster editor Peter Ward made to us

in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo.

retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion.

http://www.retrogamesmaster.co.uk/judgement-project/
if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email [email protected] .

metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project,


#gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber

12/09/2016
Judgement project new official web page.

http://f-fman.wixsite.com/judgementproject
check it our new page of judgement project.

this is our new official web page of the project, with updates, videos, social networks, demos and more.

12/09/2016
main route first part inferno ver_1

we are working in the main route of the first part of the inferno version of the map.

needs some adjust but most of the route is ready

Image
















----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
soo the project, will start again, we create a new story and a new monsters and enemies.

this is the first 1: and the first update of the new concept of the game.

dev diary new concept 1:

first test boss:
demon golem

Image
Image



more info: visit http://dragoncprojectdevdiary.blogspot.com/

new facebook page of the game.
https://www.facebook.com/judgementproject

dev log 2 new version: demon golem animation progress

http://youtu.be/Gbgjjc8eO1c

more info:
http://judgementprojectdevdiary.blogspo ... -post.html

dev log 3 new version: demon golem animation progress part2

http://youtu.be/DTlOq48wiqE

more info:
http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post_18.html

dev diary 3 inferno´s 1 props in progress

working in some props for the inferno version of the first zone of the game judgement project before called dragon curse project

Image
more info: http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post_19.html

dev diary 4 inferno´s zone 1 test map
working in the first zone inferno version with the new props and tiletset edition.

Image

more info:

http://judgementprojectdevdiary.blogspot.com/2014/11/dev-diary-infernos-test-working-in.html

dev diary 5 first boss holy version concept and animation working in progress.
angel guardian animation time lapse progress part 1 in spriter.
first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project:

Image
if you like it follow us in youtube and like our facebook page.
https://www.facebook.com/judgementproject?ref=bookmarks

http://youtu.be/zrE3znCwkW8

[youtube]http://youtu.be/zrE3znCwkW8[/youtube]


more info:

http://judgementprojectdevdiary.blogspot.com/

dev diary 9 first boss holy version animation time lapse part2

here is the angel guardian animation time lapse second part, that I have worked in spriter.

background sound
Drop zone II Dark Shadow
by Mikomusic


http://youtu.be/AKm33wOGNI0


about spriter.



Spriter enables the “modular” method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage” an artist can get from each piece of art

in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.

in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
follow us, and learn more information about the game and the tool that we use for the development of the game.

remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject?ref=bookmarks

dev diary 10 working in the second phase of first boss holy version

now we working in the second phase of the spear guardian, with the big archangel wings.

in this case we are working in the different pose of the wings, for the attacks, the idle position,
and the specials moves of the boss.

here some references.


Image
imperius concept art for diablo 3



Image
Archangel by Sidxartxa

our work:


here the side version:
Image


here the three quarters version:
Image


remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject?ref=bookmarks
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

OLD IDEA UPDATES
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Dev Log 1 first concepts of the game

Here is a first concept arts and char desing idea
char desing
Image
Image

mor info in https://www.facebook.com/portafolioDigi ... ts&fref=ts

Dev Log 2 first test of gameplay

https://dl.dropboxusercontent.com/u/135 ... .htmlfinal style, with some test of moves, camera and scenario.

Dev Log 3 gameplay works
new version, with:
    +attack animations.
    +door system.
    +enemy test

directional key to move.
A to attack.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html

first test version of dragon-project was delete.

new version of dragon project ver:1.0.3
new features:
experience system.
stats system.
damage system.
enemy hp.
new mob, blue flame.
improve attack animations.

https://dl.dropboxusercontent.com/u/135 ... index.html

Dev Log 4 gameplay works menu system ver1

instructions:
directional key: move
A: attack
D and F:cast spells
P: pause and char menu
M: mini map

adding:
minimap
dragon spells.
energy bar.
spells menu
dragon_project ver 1.0.4
https://dl.dropboxusercontent.com/u/135 ... index.html

spells updates:

A: attack
S and D:cast spells
space bar: pause and char menu
M: mini map

add shadow fireball spell
and explotions effects.
correct some bugs.

dragon_project ver 1.0.5.1

https://dl.dropboxusercontent.com/u/135 ... index.html

Dev Log 5 maps style and exploring.

some new Screenshots of the new update of the game.

    save room
Image
https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/1965561_509693045806601_167919560_o.jpg

    random room
Image
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t31/1909237_509693015806604_759661863_o.jpg

    mini boss battle room
in this room you get the slide power and dodge power
Image
https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/10005916_509693072473265_1132961722_o.jpg

Dev Log 6 boss fight test #1

woriking in the first mini boss Big blue flame
and
working in the first boss
Hydra
Image

coming soon new playable update :)

here a little sprite of the hydra boss battle.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/hydra_boss_test.gif
Image
testing events and combat variables.

the hydra boss create with spriter by brashmonkey.

Dev Log 7 working in the map and mini boss fight.

new game screen capture.

Image
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0003_Capa-1.png

Image
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0002_Capa-2.png

Image
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0001_Capa-3.png

Image
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0000_Capa-4.png

Dev Log 8 working in better map tile set

new tilemap for the map temple, more darker, more complex, and with more contrast
Image
Image

Dev Log 9 working in better item and equip gui (interactive with out mouse)

equip test interface for the game.
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/test%20equip%20interface/index.html
Image
A to select option
S to back
1 to 4 add chest items
5 to 8 add legs items.
direccional key to move

    1* select first the type of equip
    2* select the item of the right side.

tip

Dev Log 10 desing works.
here is the world Map of the game.

the name of the planet is Terra.
Image

this is the ice golem the protector of the water element tunic.
on the water temple
ready to animate in Spriter
ice_golem_complete.png


Dev Log 11 desing works, coding new boss fight system and second boss Ice Golem

all ice golem attacks in the alpha version.
http://gfycat.com/EagerBackAmericanbulldog
the link load more faster than the image
Image

attack 1------>jump attack: falls above the character,hurts him, and stun.
second version: you can stun the golem if the golem falls on ice spikes on the floor
attack 2------>rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid it
attack 3------->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof
second version: if you are in close distance you can be crushed by his feet, or you can counter his attack.
attack4------->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damage
attack5-------->arms attack: if you avoid his attack, he will stuck in the floor
second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him

new oficial dev diary of my metroidvania project. "Dragon curse Project"
http://dragoncprojectdevdiary.blogspot. ... ts-of.html

Dev Log 12

Here is a first concept art of the goddes
http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg
Image

first test of level up effect.
http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif
Image

Dev Log 13 zone intro. (black fade out).

new black fade out intro for the zones.
Image
http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif

Dev Log 14 background update

new background update, with new tilemap .

Image
http://4.bp.blogspot.com/-jCap1gkfW38/U5KSR2nGbMI/AAAAAAAABoE/NQYonzDVHPU/s1600/captura_4_background_update.png

Image
http://1.bp.blogspot.com/-9-ENKkfXmQY/U5KSpLzqICI/AAAAAAAABoQ/DoyA2KaW8NQ/s1600/captura_5_background_update.png

Dev Log 15
Pixel art work in progress main characters.

working in heroes of earth and fire element
main char: hero of ether element
Image

hero of water element
Image

hero of wind element
Image

Dev Log 16
new stamina system test, Dark souls style.
Image
https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F*

Dev Log 17
main char animations updates.
Image

Image

faster link:
http://www.gfycat.com/GloomyLeafyBluebottle

Dev Log 18
new version of the main character, with more resolution
Image

2 new animations with the new version of the main character.

Image
http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif

Dev Log 19
.
animations updates:

spell cast animation:

Image
http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif

walk cycle update:

Image
http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif


Dev Log 20
.
animations updates ver 2:

spell cast animation:

Image
http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif

walk cycle update:

Image
http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif

Dragon arm spell:

Image
http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif

Dev Log 21
.
class update:

hunter class:
Image
http://4.bp.blogspot.com/-aZRISG1jSCo/VByRp38buQI/AAAAAAAABuA/S76vJvzlO8Q/s1600/main%2B%2Bchar%2Bhunter.jpg

knight class:
Image
http://4.bp.blogspot.com/-ebM0f64K5pU/U815MBhR8jI/AAAAAAAABro/kjjijDhvkKk/s1600/version2_2.png

working in 3 more clases

mage

monk

guardian.


more info in:

http://dragoncprojectdevdiary.blogspot.com/

Dev Log 22
.
first temple updates:

#1:
Image
http://4.bp.blogspot.com/-U0aU8aWNGJE/VDh_F7rhIsI/AAAAAAAABu0/x9KAWYTrK3Y/s1600/captura_6_background_update_water_temple.png

#2:
Image
http://4.bp.blogspot.com/-lwVv8um84NU/VDh_QD_vSiI/AAAAAAAABvE/sDJqGWNYdJk/s1600/captura_7_background_update_water_temple.png

more info in:

http://dragoncprojectdevdiary.blogspot. ... -post.html

Dev Log 23

main character animations update:

http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif
Image

http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif
Image

http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif
Image

http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif
Image

http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif
Image

http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif
Image

http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif
Image

http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif
Image

http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif
Image

http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif
Image

dev diary 11 MiniBoss Sword demon animation time lapse

https://www.youtube.com/watch?v=Sq9vboQATLY
https://youtu.be/Sq9vboQATLY

first mini boss sword demon, animation progress time lapse in spriter for the game judgement project before called dragon curse project:

more info of the project:
http://judgementprojectdevdiary.blogspot.com/

facebook page:
https://www.facebook.com/judgementproject?ref=bookmarks

oficial forums topics:
http://brashmonkey.com/forum/index.php?/topic/3229-metroidvania-game-pixel-art-style/

https://www.scirra.com/forum/viewtopic.php?f=180&t=94215

music by
Mikomusic
song:
Hell in heavens

#pixelart #indiedev #indie #metroidvania

more info:
http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html
Last edited by ffman22 on Thu Mar 30, 2017 4:49 am, edited 46 times in total.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Jan 24, 2014 8:18 pm


this is other desing of the char.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Jan 24, 2014 8:52 pm

Looks good so far!
Do you have a name for it yet?
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Post » Fri Jan 24, 2014 11:44 pm

[QUOTE=RandomFellow] Looks good so far!
Do you have a name for it yet?[/QUOTE]
no in this moment, i work in the world style and the story

maybe will be Curse Of Dragonffman222014-01-24 23:44:33
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Feb 26, 2014 12:45 am

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Post » Wed Feb 26, 2014 1:05 pm

Nice work!
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Post » Wed Feb 26, 2014 7:15 pm

new version, with:
    +attack animations.
    +door system.
    +enemy test

directional key to move.
A to attack.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Feb 26, 2014 7:19 pm

ffman22 wrote:new version, with:
    +attack animations.
    +door system.
    +enemy test

directional key to move.
A to attack.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html

sorry for the green collision box xD
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Thu Feb 27, 2014 12:55 am

first test version of dragon-project was delete.

new version of dragon project ver:1.0.3
new features:
experience system.
stats system.
damage system.
enemy hp.
new mob, blue flame.
improve attack animations.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test3/index.html
Last edited by ffman22 on Fri Feb 28, 2014 5:28 pm, edited 1 time in total.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Thu Feb 27, 2014 7:08 am

coming soon
minimap implementation, with player and boss indicator
and dragon spells
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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