Beat'em Up / 2D Scrolling (Templates)

Discuss Scirra's 2D Asset Store

Post » Sat Jan 14, 2017 12:59 pm

Biim wrote:Hi Danuyos,
just a quick question, does the Z-order or any other feature in the template require any plug-in?

I am trying to avoid to use any plug-in at all.

Thanks!


By the way I miss the sale! Bad luck this time :P


@Biim sorry for the late response.. absolutely NO.. all the code is 100% native.
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Post » Sat Jan 14, 2017 10:02 pm

danuyos wrote:
Biim wrote:Hi Danuyos,
just a quick question, does the Z-order or any other feature in the template require any plug-in?

I am trying to avoid to use any plug-in at all.

Thanks!


By the way I miss the sale! Bad luck this time :P


@Biim sorry for the late response.. absolutely NO.. all the code is 100% native.


That's nice to hear. I am working on something simple by myself (for another kind of game) but in the future I am thinking to create a beat'em up so I will come back to you once ready to buy your assets and save lots of time.

Thank you for your reply!
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Post » Tue Feb 28, 2017 5:48 pm

a .capx please?
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Post » Tue Mar 07, 2017 12:16 pm

Bobbyneal100 wrote:a .capx please?

You need to buy it on the store.
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Post » Thu Mar 16, 2017 9:03 pm

Absolutely amazing what you've done here! Beautiful! One question please: How difficult would it be to add a "shooting" aspect to this template? Instead of punching enemies, I'd like to give the character a gun to shoot projectiles...?
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Post » Sat Mar 18, 2017 12:34 am

Rotgut wrote:Absolutely amazing what you've done here! Beautiful! One question please: How difficult would it be to add a "shooting" aspect to this template? Instead of punching enemies, I'd like to give the character a gun to shoot projectiles...?


Are you the same guy that emailed me?

Well I was asked the same two days ago, and I was able to make a rough test and took me like 30 minutes and about 15 lines of "non-optimized" code ( I hadn´t touched my template in years before) to get an 8-direction shooting system. So it will depend on your debugging skills... it is not just to " add code" but to analyze how the new code interacts with the rest of the template.
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Post » Wed Mar 29, 2017 8:17 pm

danuyos wrote:
Rotgut wrote:Absolutely amazing what you've done here! Beautiful! One question please: How difficult would it be to add a "shooting" aspect to this template? Instead of punching enemies, I'd like to give the character a gun to shoot projectiles...?


Are you the same guy that emailed me?

Well I was asked the same two days ago, and I was able to make a rough test and took me like 30 minutes and about 15 lines of "non-optimized" code ( I hadn´t touched my template in years before) to get an 8-direction shooting system. So it will depend on your debugging skills... it is not just to " add code" but to analyze how the new code interacts with the rest of the template.


Yeah that was me. Sorry, haven't been online in a few. Thank you for the reply. I am new starting out with C2 but I'm hoping it won't be too difficult to modify your template once I buy it. If it took you 30 minutes to get an 8-way shooting version to work, why not button that up and offer it for sale? I'd be all over it. Anyway, thanks again
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Post » Wed Apr 05, 2017 7:41 pm

Message: omnipaws can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hi Danuyo! I purchased this asset and let me tell you, it's amazing and helped me a lot. I have to ask you something, i changed the sprites and it works well but i have trouble with the collisions. It seems the enemy perfectly recognize when to attack and have a smooth attack range, but my character doesnt. Enemy character seems to take both AttackVRange and self range to attack while my character range seems to loose and i can't attack properly. Could you send me an email?

También hablo español.

[email protected]
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Post » Wed May 02, 2018 10:50 am

Hi, I'm wondering if I'm able to add different looking enemies into this template? I want to be able to make villains with different body sizes and different sized collision regions.
Me not see bugs!
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Post » Thu May 17, 2018 1:27 am

Totally2d wrote:Hi, I'm wondering if I'm able to add different looking enemies into this template? I want to be able to make villains with different body sizes and different sized collision regions.


Hi, the enemies use the collision polygon in the image editor. You can change them as you wish
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