List of all [EFFECTS] ADD ON

Completed plugins, behaviors and effects.

Post » Wed Aug 31, 2011 8:08 pm

HSV
By Animmaniac
Description: Adjust Hue, Saturation and Value.
     
     
     
Blur
By Animmaniac
Description: Simple blur with blending control.


     
Pixel Noise
By Animmaniac
Description: Apply pixelated noise with color, opacity and refresh rate control.


     
Depixelize
By Animmaniac
Description: Smoothen edges of color clusters similar to Eagle and 2xSaI, with scale factor and blending control. Work best with pixelart and flat shaded images.



Comic Book
By shinkan
Description: Apply to object or layer and hit preview.



Sharpen
By Animmaniac
Description: Simple sharpen with intensity control.



Apply Below
By Animmaniac
Description: Allows to apply effects to every pixel below it. All preceding effects in the stack will be ignored. If applied to a layer make sure to turn off 'Transparent' on layer properties.
Lister's Note : In short it's as if all the layer under the one which has the effect get flatten and pasted into this layer, and then you can put an effect on all these layer. No need to copy past the same effect on all the layer below. Pretty Neat!


Curves
By Animmaniac
Description: Abstract implementation of tonal curves for RGB, Red, Green and Blue channels with three fixed nodes: highlights, midtones and shadows. Can be used to adjust overall contrast or create advanced color filters.


     
Radial Blur
By shinkan
Description: Apply to object or layer and hit preview.

     
     
Noise
By shinkan
Description: Nothing much to describe, apply to object or layer and hit preview.



Static Noise
By shinkan
Description: Apply to object or layer and hit preview.



Advanced Filter
By R0J0hound
Description: This is a white level preserving color filter.



Color Fusion (Masked)
By tulamide
Description:This effect should be used as a layer effect only. Although it shares the same name with Color Fusion, it works a bit different.
Basically it recolors whatever is beneath the layer it is applied to. But, other than the original Color Fusion, this version uses the layer it is applied to as a "cut mask". Whatever objects are placed on this layer are used to cut holes into the color field, letting the original colors shine through. Color Fusion (Masked) handles semi-transparencies (fog of war, spotlights, etc.) and even mixing the cut mask object's color.



Color Fusion, formerly Color Overlay
By tulamide
Description: This effect just merges a certain amount of a chosen color to the original. I did this one, because I didn't find a simpler one.


     
superBloom
By Davioware
Description: superBloom is a bloom lighting shader with adjustable intensity, light bleed, luminosity color weights, and luminosity curve. It also features an editing mode which allows you to adjust the luminosity map (when active, it only renders the luminosity map).


     
Distance MultiSample Blur
By Valerien
Description: A parametrable gaussian blur

     
AllWhite
By DravenX
Description: Makes a sprite completely white

     
NuovoFill
By Davioware
Description: This fills the opaque areas of a sprite with a solid color to a selectable linearly interpolated degree. This allows for smooth transitions between color blending intensity. 3 blending modes are available and changeable at runtime: raw color, additive, and, multiply.
Can be used to create more modern style (smooth transitioning) flashing,damage,and powerup effects.


     
RetroFlash
By Davioware
Description: Fills the opaque areas of a sprite with a solid color, and features an adjustable automatic flashing effect (can also be set to not flash to simply fill a sprite with color).


     
Super Emboss
By Davioware
Description: This is like the emboss effect, but features controllable image offsetting. The example .cap shows how it can be used to create a 70's film quality post-process effect.

     
Gradients
By tulamide
Description: This effect draws color gradients over objects, using the object's alpha as a mask. It handles semi-transparencies and can be mixed with the original colors of the object. It is very useful in combination with (but not limited to) the text object, as you can see here:


     
[url=http://69.24.73.172/scirra/forum/viewtopic.php?f=29&t=4288&p=58431&hilit=[EFFECT]Alpha+Treshold]Alpha Treshold[/URL] (old forum)
By madster
Description: Alpha treshold will remap the alpha contained in the source.
Think of it as a smooth threshold. Start indicates the start of the new alpha ramp and End indicates its end.

     
Color Replace
By R0J0hound
Description: Replaces one color with another.

     
Scanlines (with offset) (old forum)
By madster
Description: This effect produces dark, smooth "scanlines". You just input the number of lines the screen will have and the width (as a coverage percent) and the intensity. Optionally you may provide an offset, so you can have the scanlines oscillate or glide or whatever. This is done as a percentage, so 0% and 100% look the same.


GreyShade
By tulamide
Description: let you convert rgb to greyscale with different algorithms and event weight channels.


     
Radial Gradient
By tulamide
Description: A radial Gradient. Look!


     
ZoomBlur
By tulamide
Description: Exactly what the name implies. A classic zoomed blur.


     
Disk
By tulamide
Description: The boring basic explanation is, Disk allows you to focus on a part of an object using an oval shape by darkening everything outside the shape.



Hue Shader
By linkman2004
Description: This shader alters the hue value of each pixel of an image independantly. It takes one parameter, Hue, which is a value between 0 and 360, sliding the hue of each pixel based on that value.

     
Blur Motion (old forum)
By madster
Description: Adjustable-size motion blur. Good for speeding objects.
Use two times in perpendicular angles (0 and 90) to get adjustable-size gaussian.


Refraction [LINK ON THIS POST]
By Damizean
Description: This effect refracts the objects underneath it through the use of a normalmap texture. This effect is useful for distortioning images to make effects like glass or water refraction. The key difference with the distort effect is that this one the distortion over each axis is controllable through the normal's color channels.

As the link to download this effect is now dead, it can be nice if someone, who still has it, share it.
Edit: thanks to newt this fx is now downloadable Refraction


Heightmap plus
By madster
Description: It shades the underying image using a heightmap-derived (grayscale, white is high) bumpmap. Alpha is taken into account, so transparent parts of the heightmap do nothing to the underlying image.
Also, specular spot size and intensity are done as in the phong model.


Coloured Outline (old forum)
By Luomu
Description: a modified version of the basic Outline effect to have a Red/Gree/Blue/Alpha parameter (in percent).


Colour Mask
By Somebody
Description: Basically what it does is: You pick a RGB colour and you can control that colour's opacity




C-DEX
By tulamide
Description: C-DEX is an effect that allows for gradient mapping. An offset parameter enables palette animation as well, which is the highlight of the effect. It is designed to be as easy to use as possible.



Flip Layout
By tulamide
Description: This effect flips a bunch of layers up to the entire layout.




Ellipse
By tulamide
Description: This effect flips a bunch of layers up to the entire layout.



ChannelToAlpha
By Funky Koval
Description: This is mostly an utility effect - it replaces/multiplies the original Alpha channel with/by either the Red, Green or Blue channel.


and a few orphan (no forum post) effect :
AmbientShadow by David Clark
Bumpmapping3D by David Clark


Voil \o/



If anyone has anything to add/remove/modify feel free to ask, better pm me, I'm not here that often (:
If you create a new effect, PM me to have it in the list!

It would be great if the effects without picture could have a few to discribe them... I like the animated gifs of Animaniac... It's clear and takes less room.

Well enjoy now =D... Time to list plugins tooYann2012-08-11 16:23:55
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Post » Wed Aug 31, 2011 9:05 pm

Super well done, Yann! This is very handy, since so many of the effects are scattered all over the place. Hopefully more will pop up in replies as well, for the benefit of all the CC'ers.
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Post » Thu Sep 01, 2011 1:18 am

Awesome, downloading all of these =D
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Post » Thu Sep 01, 2011 4:25 pm

How come ambient shadow does not work?
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Post » Thu Sep 01, 2011 4:43 pm

Awesome Yann. This is much needed.
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Post » Thu Sep 01, 2011 5:04 pm

[QUOTE=Urled] How come ambient shadow does not work? [/QUOTE]

Both of those require a special setup with your images.
They are basically experiments that need a bit more work.
So unless you know all about shaders they are kinda useless.
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Post » Thu Sep 01, 2011 7:29 pm

[QUOTE=newt]Both of those require a special setup with your images.
They are basically experiments that need a bit more work.
So unless you know all about shaders they are kinda useless.[/QUOTE] Do you have any info on how to setup the images? I'm interested in playing with it and see if I can turn it into something more useful.

As far as I can understand it applies a blur on the red channel, than calculates the difference between the blurred pixel and the original, than compares that to cutoff and threshold and generates an alpha that is applied to a black texture.

It should give some visible results on any image with some variation on the red channel, but it doesn't seems to be working. I guess it's because it is defined as a PS 3.0 shader.
Animmaniac2011-09-01 19:30:16
Scirra Employee
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Post » Thu Sep 01, 2011 7:36 pm

You would have to ask David for more info. As far as I know it's based on a normal map to change shadow according to direction.
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Post » Thu Sep 01, 2011 8:03 pm

There is info HERE about it.

I just tried it with the image from this thread and if you zoom right in after applying the effect, it seems to create gradations in the shadow.zenox982011-09-01 20:03:40
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Sep 01, 2011 9:32 pm

Good job ! mind if i add links to these threads in my example&tutorials list ?
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