Some menu graphics

Discuss game development design and post your game ideas

Post » Tue Apr 24, 2012 10:05 pm

I finished this last week, some graphics for a game I'm working on with a friend:





Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Tue Apr 24, 2012 11:49 pm

Good, but I do have a point of critique. The dark outline around the text destroys all your hard work kerning the characters together. Having a much lighter value for your outline will restore the necessary contrast between the text and its background.

For example:

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Post » Wed Apr 25, 2012 12:04 am

For some reason, that hurts my eyes.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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30
Posts: 523
Reputation: 19,598

Post » Fri Apr 27, 2012 7:34 am

Use one color font, no one gets impressed by gradient fonts
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