GWEN GUI Plugin -- RELEASED

New releases and general discussions.

Post » Tue May 01, 2012 7:08 am

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Post » Tue May 01, 2012 6:19 pm

Looks awesome Arsonide =]
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue May 01, 2012 7:55 pm

Very well but before start to sell it we must see something like a free trial version (with limited functions). Just to know how good it can be.

Keep up the good work man.
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Post » Tue May 01, 2012 8:48 pm

I've seen a few screens of the events. It's a pretty good system.
You don't have to include tons of separate images, and you treat the elements as you would objects in events. So you can have as much, or as few as you like, all with proper parent/child hierarchy.
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Post » Tue May 01, 2012 8:57 pm

I could probably arrange a demo plugin, with less widgets available. However, any caps made with that version probably would not work after buying the full version, as the ACE table would drastically change, messing up all the demo cap's events.
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Post » Wed May 02, 2012 9:49 am

Very Cool. Great work!
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Post » Thu May 03, 2012 6:23 pm

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Post » Tue May 08, 2012 12:02 pm

So far, the plugin has 85 actions, 45 conditions, and 25 expressions, and I'm not done. It's a doozy folks, but don't let those numbers intimidate you - it's very well organized. Everything you need to find is categorized for your pleasure. If you don't believe me, here's a screenshot!
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Post » Fri May 25, 2012 9:00 pm

Yeah man! Looking really forward to it, as I promise myself that my map editor GUI would make good use of it.
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Post » Sat May 26, 2012 8:47 pm

So I took a two week hiatus for Diablo 3, but I'm back. The good news is that the plugin is nearly done, and I'm removing the commercial license. The plugin will cost $14.99, but that will include commercial use.
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