VIKTOR - Platform Shooter

Show us your completed creations made in Construct 2

Post » Tue Oct 22, 2013 9:47 pm

@Mr E Bear - thanks so much! I could have never done it without C2. I think it says a lot about this software when someone who has absolutely no programming background can make something good.
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Post » Wed Oct 23, 2013 3:38 am

Congratulations, the demo is awesome, and for sure the final game will be fantastic :D

I was curious about the menus, how did you do them? you simply create the objects when the player opens the menu, or you use a different layout for each menu, just curious :D
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Post » Wed Oct 23, 2013 6:34 am

@RafaelHp - thanks! For the menu I created a UI & MENU layout that secretly plays after the splash screen. I set each object to global, and just toggle the layer visibility for each layout. It's the easiest way I've found to do a menu or UI!
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Post » Wed Oct 23, 2013 8:28 am

@ome6a1717 very professional work!
i was wondering how much did the art work cost you? and where did you find this artist? freelance website maybe?
check out my other projects on my portfolio website : http://madebyjacob.com
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Post » Wed Oct 23, 2013 9:52 am

This looks fantastic! It's very dynamic and the art is clean and fresh. It's a "mature" type of platform game; kind I like. Keep up the excellent work!
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Post » Wed Oct 23, 2013 5:44 pm

@xXxForsakenxXx - thanks! The art was done by James O'Reilly (http://www.james-oreilly.com/game-art.html). He's a really fantastic artist - you'll have to contact him for prices since it does vary depending on what you're looking for and how fast you need it.
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Post » Wed Oct 23, 2013 6:11 pm

is there any release date?..this game is so awesome *.*
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Post » Wed Oct 23, 2013 6:41 pm

@AwesomePlayer - the current release date is set to Q4 of 2014. I'd imagine it will release before that, but a lot depends on the kickstarter campaign. I will still probably finish the product regardless, but will not be able to afford a lot of the art necessary.
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Post » Wed Oct 23, 2013 10:35 pm

@ome6a1717

Wow this is well made, seems like I came across another gemstone in C2.
Artwork flows well for the game and it seems like your core platforming mechanics seem finished and well thought-out. Nice Job!
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Post » Thu Oct 24, 2013 4:53 am

@retrodude - thanks! I'm actually finding more and more bugs as it's released, so it needs a bit of fixing up, but it's passable for the most part. :)
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