Visual Novel & Dialogue

Discussion and feedback on Construct 2

Post » Mon Dec 05, 2011 1:37 pm

Hello my friends, here my attempt to make a visual novel with Construct 2

Youtube Link

Capx Link

the only hard part, was making the dialogue, using too much variables
wasn't comfortable or easy, i hope a new feature for dialogue behavior
would be added in the future updates.

making an HTML5 visual novel is fun and interesting, and this type of
games very common for anime fan and girls, which don't require fast
performance or any complex actions, which suit HTML5 and casual games
very well :D.

note: I'm still novice with Construct 2, I didn't follow tutorials yet but
when I have time, sure I will imrpove my skills, I just love C2



regards~prinsukun2011-12-05 13:41:35
B
22
S
3
G
5
Posts: 141
Reputation: 5,117

Post » Mon Dec 05, 2011 1:53 pm

Awesome, i always dream of a visual novel of my sickness life. Thanks for the example! The girl is cute too. :D

I'm pretty sure C2 will help you make a beautiful visual novel.
B
34
S
8
G
5
Posts: 174
Reputation: 5,791

Post » Mon Dec 05, 2011 2:08 pm

Thanks for the feedback, I hope the capx will benefit you =D
C2 is awesome for designers and artists, and of course story teller too,
if their an easy way for making dialogue hopeffuly in future, I'm sure
lemma-soft will drop out Renpy XD (joking)
prinsukun2011-12-05 14:08:46
B
22
S
3
G
5
Posts: 141
Reputation: 5,117

Post » Mon Dec 05, 2011 2:32 pm

Most of artists scared of coding and programming, So engine like C2 is a saviour. :D

I used to work with Visual Novel engine like Novelty or Renpy, but i gave up in 1 months. With C2, maybe making a Visual Novel seems difficulty, but you can make it with your own style, and easily share your result with other peoples.
B
34
S
8
G
5
Posts: 174
Reputation: 5,791

Post » Mon Dec 05, 2011 2:55 pm

Your story similar to my story, I tried to use renpy and novelty too,
also game maker in the past, but the dialogues always an issue with me
with gamemaker :(

Renpy require a correct indention for each line and word, just one space
enough to broke your code (based on python)
so I still hope for a good support for dialogues in future updates,
not mentioning how dialogues would be useful for RPG genre too =Dprinsukun2011-12-05 14:56:13
B
22
S
3
G
5
Posts: 141
Reputation: 5,117

Post » Mon Dec 05, 2011 3:59 pm

Hm, I guess a XML object would be ideal for VNs...
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Mon Dec 05, 2011 5:03 pm

@Mipey: it would help for a lot of things actually.
You could even consider loading of levels with such an object.

+ Link to this topic added in the How do I FAQ.Kyatric2011-12-05 17:07:19
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 6,999
Reputation: 57,793

Post » Mon Dec 05, 2011 9:07 pm

I have found that a one-dimensional array consisting of all your quotes in order can do wonders for dialogue. sqiddster2011-12-05 21:08:01
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Mon Dec 05, 2011 9:32 pm

Quite true. That's what I used in Space Jinx (well bi-dimensional actually since I managed two languages to be displayed, english and french).
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 6,999
Reputation: 57,793

Post » Mon Dec 05, 2011 10:02 pm

Why can't dialog be made on the go? I made such a a thing in MFF before and it can be done in C2 as well. Is there a downside to this?
B
47
S
10
G
6
Posts: 455
Reputation: 8,326

Next

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 15 guests