[quote="Mr Wolf":wa4etepe][quote="linkman2004":wa4etepe][quote="Mr Wolf":wa4etepe]Would it clear from VRAM as soon as all instances of the bullet are gone? Oh, hmm. I could manually load the storage layout and keep it loaded couldn't I?[/quote:wa4etepe]
From my testing, it seems that textures are removed from VRAM as soon as all instances of the object using it are gone.[/quote:wa4etepe]
I just tested it myself too just to clarify if that also applies to objects that are part of the layout and it doesn't. Good to know. This stuff should really be written down somewhere...
You can unload objects that have no instances left from VRAM - just run Unload textures for the layout you are currently at. It'll clear all the deleted objects from VRAM while leaving everything else intact.