So I've been reading that instead of importing giant images for a level, you should cut them into small pow 2 size pieces and put them together - to save VRAM.
Well I used Construct's "Import Tiles" to cut up a giant image into small 256x256 frames, then copy/pasted it and used the "Start Frame" feature to select which pieces to use.
I thought this would save me a ton of VRAM, but it's exactly the same as importing the whole image as one piece.
Have I misinterpreted this technique?