Wait 1+1 isn't equal to 2.

Bugs will be moved here once resolved.

Post » Tue Apr 18, 2017 11:24 pm

Problem Description
2 short waits aren't equal to 1 long wait

Attach a Capx
[url]https://mega.nz/#!95F2Aa5C!9xV4xu4Tb9Ttx7pZqbFhzpfOtK9ixEIGQrZMT1yXmII
[/url]
Description of Capx
Every 2 seconds moves 2 sprites with the sine behavior for a second(one using single wait 1s and the other 2 wait 0.5s)
Steps to Reproduce Bug
  • Run the capx
  • Wait a few seconds

Observed Result
The 2 boxes get out of sync

Expected Result
The boxes should remain in sync.

Affected Browsers
  • Chrome: (YES/NO)
  • FireFox: (YES/NO)
  • Internet Explorer: (YES/NO)

Operating System and Service Pack
Win 7

Construct 2 Version ID
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Post » Wed Apr 19, 2017 10:12 am

Closing as won't fix. Using two 'Wait' actions adds an extra tick wait in between the two actions, by design.
Scirra Founder
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