wait next tick

Discussion and feedback on Construct 2

Post » Wed Jun 21, 2017 4:01 pm

The Timer behavior also works well, and can be used instead of functions.
However, just like functions it's not great for multiple instances being triggered at the same time with the same call/ tag.
Image ImageImage
B
172
S
50
G
183
Posts: 8,443
Reputation: 115,605

Post » Thu Jun 22, 2017 10:38 pm

NetOne wrote:In game I am creating dozens of enemies and in subsequent events or sub events I am changing their instance variables, positions and pinning stuff to them etc at the point of creation. and as far as I can see everything is working well and smoothly.


As long as I understood and figured from numerous experiments, you sure can change instance variables, positions and pin stuff to Objects you've just created. Even in subsequent events or sub events. What you can NOT do in subsequent events or sub events is pick form those objects you've just created. Not by «Pick...» actions, nor by conditions, like, "If Object is visible...".
B
11
S
6
Posts: 28
Reputation: 1,033

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 6 guests