Wait/Destroy Defect

Bugs will be moved here once resolved.

Post » Wed Aug 24, 2011 6:56 pm

Using wait to destroy an sprite maintains the collision intact even after the object was destructed.

The collision only hides completely when you go out from the recent object destroyed

http://www.mediafire.com/?n8izm77iz1ohdzdjoanezito2011-08-24 19:08:31
B
3
G
1
Posts: 33
Reputation: 541

Post » Thu Aug 25, 2011 5:24 pm

Thanks, fixed in next build. (It's actually a problem with the platform behavior, not the Wait action.)
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Thu Aug 25, 2011 9:11 pm

thanks again, you rock
B
3
G
1
Posts: 33
Reputation: 541

Post » Sun Aug 28, 2011 1:30 am

Hey, can you check this is fixed in the new r52?
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600


Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 4 guests