Wait/Destroy Defect

Bugs will be moved here once resolved.

Post » Wed Aug 24, 2011 6:56 pm

Using wait to destroy an sprite maintains the collision intact even after the object was destructed.

The collision only hides completely when you go out from the recent object destroyed

http://www.mediafire.com/?n8izm77iz1ohdzdjoanezito2011-08-24 19:08:31
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Post » Thu Aug 25, 2011 5:24 pm

Thanks, fixed in next build. (It's actually a problem with the platform behavior, not the Wait action.)
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Post » Thu Aug 25, 2011 9:11 pm

thanks again, you rock
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Post » Sun Aug 28, 2011 1:30 am

Hey, can you check this is fixed in the new r52?
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