Hi cow-trix
I would advise anyone who planning on building a platform game to checkout the 'Platform School tutorial' By deadeye, it will save you hours of work.[color=#FF0000:azrr19is]Edit by deadeye:[/color:azrr19is][quote="deadeye":azrr19is]And I would advise anyone not to... they're broken and full of obsolete information right now. Wait until I update them.[/quote:azrr19is]
I am not an expert on platform games but I had a quick look at your cap ( he looks like the scientist in half life 1 ! ) and spotted a few problems-
I Added the following lines (in bold), and the animation works-[/u]
[color=#BF0000:azrr19is]39 + MouseKeyboard: Player 1 "Move Left" is down
-> MC_Anim: Set animation to "Walk"
-> MC_Anim: Set angle to 18043 + MouseKeyboard: Player 1 "Move Right" is down
-> MC_Anim: Set animation to "Walk"
-> MC_Anim: Set angle to 0[/color:azrr19is]
BUT......There is loads of other things you need to change as well........
[u:azrr19is]1, Walk animation settings (it's too fast!)[/u:azrr19is]
Try-
[color=#FF0000:azrr19is]animation speed 8
loop yes
repeat # 0
repeat to 0
ping-pong off[/color:azrr19is]
[u:azrr19is]
2, The game's currently using a massive 47.49 mb Vram[/u:azrr19is] try the following -
[u:azrr19is]3, Your using 10 seperate sprites to create the left and right walk cycles....[/u:azrr19is]
You only need about 3 to achieve the same effect.
[u:azrr19is]4, Your players idle animation uses
20 sprites !!!! you only need 1[/u:azrr19is].
[u:azrr19is]5, Your player sprites are too big (250 x 333 and 270 x 160 !)[/u:azrr19is]
Try resizing them and see if you can use square images (32 x 32 or 64 x 64)
When i get a bit more time, i will have another look at the cap.
Hope this helps.
regards
chrisbrobs