Walking Animation

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Post » Sat Jan 18, 2014 8:59 pm

Hi, I'm new in GameDev also on Construct.
I read some tutorials and start to do random things just to learn.

Offcourse, as a dreamer I want to make a RPG, but a I know is hard and we all need babysteps first.

So, now, I want just to learn things.

I've followed one of top rateds tutorial of walk animation and following that i've make my own one.

But, i've a little problem and want to fix it.

When I hit the any arrowkey too fast the animation doenst work.
I want to force by code or event, if I hit (dont press) some of arrowkey he make the animation one time.

Downloads:

Capx:
dl.dropboxusercontent.com/u/254701085/Walk.capx

Example:
dl.dropboxusercontent.com/u/254701085/Walk/index.html

Sorry for my English.
Thanks for read till here.
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Post » Sun Jan 19, 2014 3:42 am

The first frame of your walking animations -- Up, Down, Right, Left -- are the same as your standing animation.

Move the first frame of each to the end of the animation; that way the animation starts with your character extending his legs instead of with him in mid stride (same image as when he's standing still).

Cheers, T
Don't lose your work. Backup your game with Dropbox.
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Post » Sun Jan 19, 2014 5:34 am

Your character looks like he is sliding along the ground too. Increasing the animation speed will fix it.
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Post » Sun Jan 19, 2014 3:28 pm

Thanks for advice it worked well.
Fixed the "sliding effect" setting acceleration = deceleration.
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