Wall Glide and Player input problem

Get help using Construct 2

Post » Mon May 19, 2014 4:08 pm

Edited post :)
Cheers.

-James Alex-

The capx file: https://www.dropbox.com/s/xaqr2srlv9qip0o/test.capx

Controls are:

run: left and right arrows
walk: left and right arrows + x
jump: up arrow
wall Jump: Jump to right wall and press up and left simultaneously.
grab ledge: hold shift, on release fall
climb ledge: up while holding shift
wallglide: jump to wall and press directional key facing wall (left or right arrows) On release fall
Last edited by FraktalZero on Sat May 24, 2014 2:52 pm, edited 2 times in total.
B
43
S
12
G
14
Posts: 488
Reputation: 10,570

Post » Mon May 19, 2014 5:09 pm

If you are using the platform behavior try just changing the characters max fall speed. Then set it back when you need them to quit gliding.
B
49
S
12
G
10
Posts: 1,833
Reputation: 14,573

Post » Mon May 19, 2014 7:08 pm

Hey that works great, thanks!! I have other issues with the input but I'll try to figure them out first.
Cheers
B
43
S
12
G
14
Posts: 488
Reputation: 10,570

Post » Thu May 22, 2014 11:20 pm

I've updated my first post with a new small problem I'm facing and which I haven't been able to find a solution. Thanks in advance guys!
B
43
S
12
G
14
Posts: 488
Reputation: 10,570

Post » Sat May 24, 2014 2:55 pm

I edited my first post with a new .capx file. This time I figured a big part out. Now the Player can glide walls a certain distance before falling. I still gotta figure out more stuff in the basic platform prototype before I jump into more headache giving stuff. If this is useful to anyone, feel free to use. Credits are mostly to the people from who I got the tutorials or ideas. :)

Cheers
B
43
S
12
G
14
Posts: 488
Reputation: 10,570


Return to How do I....?

Who is online

Users browsing this forum: camtray, marcoscodas, newt and 9 guests