Wall Jump temperamental?

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Post » Mon Nov 09, 2015 2:03 pm

I've created a wall jump mechanic whereby when a variable is a certain value, the character is a certain offset from a wall and the up key is pressed, the character will move by a certain vector. In theory this seems to work, and even in practice it works the way I want, however the problem is that it doesn't always work. Sometimes the character will just slide down the wall, even when the up key is mashed. I even created a value check text to make sure the variable was the correct value.
What could be going wrong? I can't see any logical reason why this would be happening. I've provided a download link to the file below.
All help appreciated!

capx: megafileupload [DOT] com/5scd/wallJump.capx

[EDIT]
Nevermind, I solved it. Turns out the problem was that the 'is jumping' condition meant that if the character was falling, it wouldn't trigger the condition.
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Post » Mon Nov 09, 2015 4:41 pm

Glad you solved it...

Although there is a plugin (Platform+) that has a built in wall jump feature...
Eat ALL THE BACON!
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