Wall scaling object

For questions about using Classic.

Post » Sun Nov 14, 2010 3:20 am

A while back I suggested a "wall tracking" behavior that allows an object to rotate and move along walls,ceilings,floors, etc. like geemers do in Metroid.

Instead of that being made, I was told this can be done with the custom movement. Unfortunately I have no idea where to begin.. I've managed to pull this off using ball movement and detectors, but it's really sloppy. I'd really like to figure out how to do this without detectors.

Anyone willing to make an example of this, or atleast explain how I would go about it using the custom movement behavior? Thanks.
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Post » Sun Nov 14, 2010 5:50 am

Here's a basic example that crawls 1 pixel a frame:
[url:d85eod5r]http://dl.dropbox.com/u/5426011/examples2/basicWallCrawl.cap[/url:d85eod5r]
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Post » Sun Nov 14, 2010 6:58 am

Wow. I didn't think it would be so simple XD Thanks man.
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