Want early play testing (Roguelike)

Show us your works in progress and request feedback

Post » Thu Apr 09, 2015 12:09 am

EDIT: Link now goes to html5 export rather than the node webkit file,

I am in lead of a very small, shoestring budget team, making games for fun, and would like feedback on things done well, and things done incredibly wrong, more preferably that second thing. The game is still early in development.

Quick overview: Pirate themed roguelike, some rpg elements, some platforming elements.

The file is here, it's a bit of a download, but it can run on three different OS systems on 32 and 64 bit, full, regular package.

https://drive.google.com/file/d/0ByPOyiOOBK4zYmFjanhMc3pGdGs/view?usp=sharing

Each of the folders has a new project exe file, just run that, you may need to run directweb setup.


So, yeah, what has been done wrong? I know of some issues, but I want a larger opinion.
Last edited by ScienceWizards on Thu Apr 09, 2015 12:41 am, edited 1 time in total.
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Post » Thu Apr 09, 2015 12:23 am

It's better to upload a Html5 version.
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Post » Thu Apr 09, 2015 12:31 am

Can I hook that into the forums? Or do I have to set up a website?

EDIT: Nvm, just exported, I've compressed, uploaded and linked it.
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Post » Thu Apr 09, 2015 4:36 am

Yo, use bitballon.com and zip up your thing and people can play it online, it's free and awsum.
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Post » Fri Apr 10, 2015 12:35 am

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