Want to create iOS apps? Forget it :)

Discussion and feedback on Construct 2

Post » Tue Jan 10, 2017 5:17 pm

As the title says, if you want to make a working iOS app with sound/music, forget it.

Everything is broken, and has been for a while now.
iOS 10+ audio is not working, small workarounds does not work correctly.
Seek audio not working, random white screen crashes. and much more.

UPDATED:
Phonegap = FAIL
Cocoon.io = FAIL
INTEL XDK = FAIL

I can't understand why these things hasnt been fixed.
Bugs has been posted for both, nothing yet.


Does anyone know of another compiler we can try with exports from C2?
Last edited by xanxion on Wed Jan 11, 2017 12:19 am, edited 1 time in total.
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Post » Tue Jan 10, 2017 5:36 pm

I think most people on here developing iOS are using Intel XDK

I'm not developing for iOS so I don't know what the current issues are though.
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Post » Tue Jan 10, 2017 6:22 pm

I highly doubt Intel XDK will work, but just for the fun of it, i'll try it out. :D
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Post » Tue Jan 10, 2017 6:56 pm

Icons and Splash screens.

This must be some sort of joke.

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That's simply put, just plain stupid. :lol:
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Post » Tue Jan 10, 2017 9:26 pm

What's wrong with that?
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Post » Wed Jan 11, 2017 12:15 am

newt wrote:What's wrong with that?



Are you serious?
29 x 29 icons are used where in 2017?
and even if some of them are still used, all of them should not be there, upload / 512 x 512 and then the system should resize on upload.
I spent about an hour doing it myself, where other compilers does this automatically.
And that's without splash screens and the landscape mode hahah.

Talk about taking the fun out of making apps and games, wow. :/
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Post » Wed Jan 11, 2017 12:24 am

@xanxion

Not defending XDK here (I don't use it) but you could always make a script yourself for the Icon and Splash configurations if you find it too much work? Either via photoshop actions for example or more low-end via imagemagick. Do it once, use ever after.
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Post » Wed Jan 11, 2017 12:30 am

It may not matter for what you are doing but having diferent resolutions can be an issue for certain artwork.
Plus it allows a bit of version control.
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Post » Thu Jan 12, 2017 11:36 am

xanxion wrote:Talk about taking the fun out of making apps and games, wow. :/


:P Nobody ever said publishing should be fun! If anything, publishing should be MUCH harder than it is. It's a shame the icons and splash screen are the only quality assurance issues IXDK takes off your hands.
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Post » Sun Jan 15, 2017 10:00 pm

Spending an hour uploading and resizing icons and splash screens aren't really hard or making apps better. Its just time consuming.
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