Want to develop game but have no money

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Post » Sat Aug 23, 2014 2:21 pm

Hello people. There were a many great game ideas, but one i have is simply superb. :-) , it combines several succesfull games together with new graphics, game mechanics and sounds and story. It is super simple. I am able to create the game in weeks.

the main problem is, that i wont be able to put it on google store or Apple store because i dont own a personal license for construct 2 and will not own it anytime soon. the reasons i dont have single penny to spend is another story.

I would like to ask if it is possible to to sell the game on Scirra's behalf or something like that or maybe get temporary license for 2 months or to make a deal that i will pay X % of my sales. Plz can you tell me there exist an option for people like me. Thank you :(

You can Pm me if you wish to.
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Post » Sat Aug 23, 2014 3:18 pm

So you're asking for preferential treatment for making copies of existing games?
Perhaps you can afford a piggy bank, and save up like the rest of us.
Might put aside some extra for lawyer fees.
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Post » Sat Aug 23, 2014 3:41 pm

ex32 wrote:I would like to ask if it is possible to to sell the game on Scirra's behalf or something like that or maybe get temporary license for 2 months or to make a deal that i will pay X % of my sales.

Sorry to say but what will you do if your game don't even sell? Your suggestion only open up exploits, might as well just ask Scirra to give license free for all?? :? Doesn't make any sense to be honest.
ex32 wrote:Plz can you tell me there exist an option for people like me. Thank you :(

I'm afraid no.

@newt idea on piggy bank idea is actually doable if you have the motivation and commitment. I myself saved up for 4 month, then boom a license. It's not difficult to be honest if you spend wisely if you don't earn much in actual job though.
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Post » Sat Aug 23, 2014 3:43 pm

I have this bridge in New York that I've been trying to sell for years , it spans between Brooklyn and Manhattan , as soon as it sells I will send you the money for a license .
What I know would fill a Book , what I don't know would fill a Library
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Post » Sat Aug 23, 2014 5:00 pm

Let's say you save enough money for a Construct 2 license. You buy it. You develop your game happily. Then you go to upload to google play... ugh oh.. $25 fee for that. Apple? $99 for that...

My advice is to save / sell stuff / borrow, to buy the license. Then create your game. Seriously, if it's good enough you can get sponsorships from sites like Kongregate or FGL, then you'll be able to afford to put it on Play and the Apple stores.

Just don't pile all your hopes into this one "superb" game. After working on it for a while, and testing the mechanics, you'll probably realise it wasn't that superb afterall.
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Post » Sat Aug 23, 2014 7:48 pm

Scirra does not giveaway licenses "like that".
If you keep an eye on their blog or social networks though they announce from time to time sales and contests which allow you to win some licenses.

Otherwise, yes, saving sounds like the best idea to go with.
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Post » Sat Aug 23, 2014 7:54 pm

Yes saving is the only option dude, I've newly started saving and I saved as a start around 4$ so let's say each day you save around 1-5$ (or if you got more) and after some time you'll see you saved enough
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Post » Sun Aug 24, 2014 5:00 am

Thanks for reply , i gonna have to use unity and plyblox for now. Will come back when my piggybank is full

I was just hoping that it could be possible to have some kind of license UDK has. Engine free and 20% of your earnings. As they said. We will be successful only if you are.
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Post » Sun Aug 24, 2014 6:07 am

Well, big companies that have been around selling their AAA engine for the past 15+ years can afford to propose that type of licensing.
Scirra is barely 3 years old.

Puts things in perspective, doesn't it ?
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Post » Sun Aug 24, 2014 6:13 am

i understand,
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