Want To Sell Your Game Templates?

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Post » Mon May 20, 2013 5:59 pm

@Animate & @dhondon Why is it bad to sell a template to the occasional someone who wants to buy one but OK for 500 people to download free game assets from my site per day and not leave a simple 'Thank you.' in the comments....yeah, I'm the bad one though.

You have to give to get.

I've given a lot, so have many others but at the fist hint of offering to put out premium content that takes a lot of time/effort to produce and asking for a few dollars to show some appreciation people think that the world is ending and the capitalists are taking over the forums.

#49 free game assets are on our site, #5 free tutorials and we've spent hours on Skype helping people for free.

I've even given away all of our store content to several schools across the UK/USA for free to help with the kids education.

I did mention that people selling their templates on my site makes no profit for me right? Sellers get to keep 100% sales price...

I really am hear to encourage indie game making, especially for kids but tarring me with the same brush as other people from a totally different forum is just plain ignorant and disrespectful.

So would either of you care to elaborate on how you do more for the community? How about posting a free game asset on our store? Making templates that I will host for free if you don't want to sell them?

You've both gotten my back up but if you can respond constructively I will listen intently, I really am hear to contribute.
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Post » Mon May 20, 2013 10:50 pm

I don't think they're trying to make you out to be a bad guy, I think they're simply concerned about the negative effect the selling of templates could have on the community (spamming and such).Arima2013-05-20 22:51:57
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Post » Tue May 21, 2013 3:33 am

You claim you don't get money out of the products sold on your store, and you already have lots of free assets and tutorials to download, then why make it a market place and not an open source project?
...but this is mostly psychological. Check my devlog
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Post » Tue May 21, 2013 7:54 am

@Indiegamedesign, My comment was not meant to be an attack on your character or meant to be taken negatively, it was actually quite the opposite.I do not think @Arima could have said it better, we are just concerned that it can have a negative effect on the community based on past experiences with a similar and passionate community.

As an illustrator myself i understand the hard work and amount of hours that go into creating these assets, and i do thank you for sharing these with the community. I understand there are costs involved and you are running a business, but why not maintain those resources open while perhaps using ad revenue on your site to cover costs...i would certainly love to share a template with you if you decide to go in this direction.Animate2013-05-21 07:57:51
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Post » Wed May 22, 2013 8:36 pm

@Arima We have not been nor do we plan to spam the forums but we will be selling game assets and game templates on IndieGameDesigner.com, if that ruffles a few feathers, and it has already, so be it. It'd be more constructive if people actually discussed what they want to see in a site that offers free and zero commission premium content that anyone can contribute to.....but it's easier to just bring up negative things others have done elsewhere, effectively implying that we will do the same.

@sved To be clear, I do make money from my game assets on the store. I'm offering a place that others can sell or release (for free or paid) their game assets & game templates. We do not take a commission.

This is a far more ethical business model than other game asset stores and will generate plenty of free content/tutorials for beginners as well as premium content for those who are willing to create or purchase complex/valuable game assets & templates.

@Animate Add revenue would not even cover the monthly server costs, not to mention the time involved running the site. We have big ambitions for both free and premium content, some game assets/tutorials/templates are simply too valuable to give away for free and saying otherwise is just another example of the modern attitude towards creative/intellectual property 'If it's downloadable, it should be free!'

If you are supportive or our project, comment on the free posts that you have downloaded/found useful, tell your game developer friends about our site, add us on Facebook & Twitter and buy a game asset/template if you want to (We're not forcing you to!). If you want to get involved, get in touch with a tutorial request or to discuss posting some of your own content on our site for the game developer community to make use of.

If you are not supportive and are ready to tar us with the same brush as other game asset stores you have come in contact with and possibly had a negative experience with - please allow us a chance to prove ourselves first, I think you'll be pleasantly surprised.indiegamedesign2013-05-22 20:38:41
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Post » Wed May 22, 2013 10:52 pm

@indiegamedesign

I just wanted to say a quick thanks for the great tutorials. I've only had a quick look at your site so far, but I found the one on seamless game tiles very interesting, and will definitely return for more info.

Keep up the jolly nice work!
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Post » Thu May 23, 2013 1:04 am

[QUOTE=indiegamedesign] @Arima We have not been nor do we plan to spam the forums but we will be selling game assets and game templates on IndieGameDesigner.com, if that ruffles a few feathers, and it has already, so be it. It'd be more constructive if people actually discussed what they want to see in a site that offers free and zero commission premium content that anyone can contribute to.....but it's easier to just bring up negative things others have done elsewhere, effectively implying that we will do the same.[/QUOTE]

I wasn't implying that you specifically would spam the forums, and I don't think anyone else was either, I was referring to what animate said about the possible effects on the community it could have, potentially turning the helpful community into a marketplace, resulting in various users spamming the forum with their templates. Sorry that wasn't clear in my post.

And I have to agree that it is a valid concern. We have one of the nicest communities around and it would be nice to keep it that way. Ignoring something that significantly affected another community is not a good idea. That's not to say it would play out the same way here - perhaps there's a better way of doing it - but it's a valid point for discussion.
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Post » Thu May 23, 2013 2:34 am

...but this is mostly psychological. Check my devlog
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Post » Thu May 23, 2013 8:19 am

@sved I don't get your image link. Something to do with money i'm guessing.

On another note about the entire subject and not about the smurf. I appreciate IFG efforts to assist with marketing developer work right now. The only reason why the most of the community runs "open source" feel right now is because C2 isn't as popular. The technology is hindering adoption(another discussion). Due to that the community is smaller and selling to distributors/publishers aren't as fast. it's picking up right now, but we are still in the more free phase of HTML5 gaming. Once HTML5 gaming proves it self and is fully ready. The community will shift.

Personally take advantage of the situation now and be on the ground floor rather than missed opportunities.
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Post » Thu May 23, 2013 10:05 pm

@indiegamedesign - I've only just come across this thread, but thanks for the initiative. I see now that the opportunity is closed, but I'd be interested in looking into it if you ever want another C2 dev creating templates. I'm also interested to know how successful it becomes in future.

p.s. Rex is one of the best and most prolific plugin creators on this forum. I currently use about 15-20 of his plugins so he would be an excellent template provider.

@Animate & @dhondon - I understand how you guys feel, but something like this could provide a real boost to C2. If you take a look at Unity, their Asset store is an amazing little economy right there. Sure it costs money (not much) for the assets, but it saves people a ton of time looking for them or creating them from scratch (not possible in my case - I can't draw as well as artists).

I've spent countless hours looking for good/appropriate sprites over the last year, but could never find any that were of decent quality and/or reasonable prices.

I for one will be following this site, not just as a potential contributor, but as a consumer.
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