War 2112 isometric arena shooter, pre beta

Show us your completed creations made in Construct 2

Post » Wed Jun 20, 2012 8:10 pm

I dont know, i only test it on fire fox and google chrome
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Post » Wed Jun 20, 2012 10:08 pm

I'll go into more detail about the UI.

Overall the art resembles something from the 90's, which could be ok if it is intended, but aesthetically you break alot of design principles overall.

- Over 50% of the first screen is a low-res border, which is not a good thing.
- The button seems out of place, and does not fit the theme you're after. - When interacting with the button, there is no visual feedback. An easy and common way around this is to change the sprite/light it up when the mouse is hovering over it.

On the second screen there is also a few points.

- I am presented with a screen with an overload of information, which visually asks for my interaction. I have on the other hand no idea what the game is about, and definitely not what the consequences of my actions here will be.
- The overall color palette is way off, with alot of different colors. With a pop-up visible, i can see at least 10 different colors. You only need a few, and in my example below i can show u my GUI, which uses 1 single base color.
- Some of the pop-up windows have a close button, and some dont. This is breaking the flow in the design.

The character customization screen is ok, but it still resembles the same UI flaws as described above.

In-game it is a mess, with text hovering everywhere, inconsistent art and barely visible vital elements.

- The weapons are barely visible, because of its background on the icons.
- The pause and the options button is not centered, and its placement is not ideal.
- The colors of the text visible (for example equipped weapons) is white, and on top of a light background it does not fit in well.
- There is also alot of information on the screen which doesnt make any sense for the player.

Apart from the crazy AI which runs immensely fast all over and one-shots you, you seem to have a lot of base and potential on the technical side. For it to be a good game you must think of the presentation of it, and an art revision (or help from an artist) would really lift the game. The GUI and HUD also needs alot of work. Its all about wrapping it together, with a coherent look.

Think of the player/consumer, and how they will perceive the game. In its current state i would most likely reject this game upon seeing the first screens, if i were to find this game on the web.

Here is some examples of the UI i recently made for my project.


Image 1


Image 2


Image 3

I'm not saying my UI is perfect, and it most likely wouldnt fit your game with that style, but its tidy and somewhat correct, and illustrates how you can create a UI with 1-2 base colors.Era2012-06-20 22:12:09
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Post » Thu Jun 21, 2012 3:02 am

It looks pretty cool to me. the ai is really fast like everyone says but im sure you're not done with the game.
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Post » Thu Jun 21, 2012 9:33 pm

updated, reduced the AI running speed, and changed GUI
the link can be found here
http://dl.dropbox.com/u/70111979/WAR%202112%20BETA%2004/index.html

and in original post.
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Post » Fri Jun 22, 2012 10:59 pm

your game needs deltatime, without it, the playability wont improve,

even the gunrange is affected, because our framerate is much larger, the bullets or lazers are stopped way to soon...

ps the button color is better, but you should look out for text and button alignment
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Post » Sat Jun 23, 2012 2:23 am

UPDATE: slowed enemy movement again slightly
fixed glitch where AI units would use weapons that were disabled in game set up
put a timer on when you could click remove the scoreboard on the end of the game so no accidental removals, letting you view the score at the end of the round.

Link can be found here:
http://dl.dropbox.com/u/70111979/WAR%202112%20BETA%20FIXED%20NUMBER%206/index.html

and in original post.
cs2curious2012-06-23 02:24:34
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Post » Sat Jun 23, 2012 3:12 am

look at this, this is how far the bullets go, almost instantly destroyed



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