[WATER] Animated superb water for everyone

Discussion of tools and resources for game developers

Post » Wed Dec 17, 2014 10:42 pm

here i've created this capx with my water.

http://speedy.sh/4YYGm/water.capx

i hope you will like it.

Some notices - work these values - intensity and Z, X, Y on bumpmapping effect on normalmap to adjust to your liking.
Another option of improving water - add layer under this one, and paste a "grass" image on it, then turn colorWater opacity to 75%. BEHOLD!

i leave the rest to your liking to play as you like. this water is very very good compared to what i've mostly found on internet, uses bumpmap effect with normalmap and diffuse map.


P.S. DOWNLOAD HUGE - 46MB.
any questions - post here.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Dec 18, 2014 12:09 am

Can you upload image before i download the capx.

Any chance to be like this water :
http://www.youtube.com/watch?v=LKCXrl7Jp0M
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Post » Thu Dec 18, 2014 12:30 am

yeah i forgot to upload a picture example. this is static (animation is 250 frames so you can't see it move here), but here goes:
http://i.imgur.com/wb6jNY5.png also this is from my upcoming game, with 2 more layers (clouds that are on top, and grass that is underwater.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Dec 18, 2014 5:50 am

250 frames for water effect is considered as bad practice in game development. No offense.
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Post » Thu Dec 18, 2014 7:01 am

you can reduce it to 48 if you wish, but it might not look as fluid / seamless.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Dec 18, 2014 9:42 am

46mb for water?! how much is that in litres?
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Post » Thu Dec 18, 2014 10:25 pm

Extremely inefficient. It would be much better to do this through a shader, or scrolling tiled textures.
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Post » Thu Dec 18, 2014 10:46 pm

indeed it seems so. but if you can take out 24 frames that give you nice fluid movement and same for normalmap - it takes about 4mb. i've just added 250 frames for the 50fps smoothness. it really doesn't have to be that much.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Fri Dec 19, 2014 8:13 am

i completely forgot about this - you have to use this plugin - plugin-tiled-sprite_t70501?start=40

also before you start complaining about how inefficient it is, please use your brain and take only as much frames as it satisfies your needs.
also the point was to show the bump mapped look of the water, that can be messed with to get "realistic" water, since i never found any good animated water for top down.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Mon Jul 17, 2017 7:29 pm

http://speedy.sh/4YYGm/water.capx

Although several years old this link is a redirect to garbage like java updates and flash crap . The link should be removed or repaired, at any rate just be careful opening it.
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