i had some big issues understanding the water behavior in the example .cap posted by rojohound in this thread:
the effect is brilliant,but after spending alot of time trying to understand how it works i just got frustrated. is there anyone who would like to break it down for me and explain the basic idea and behavior of those few lines of code?
is it possible to have multiple instances of those water "puddles" ? meaning that i could scatter small puddles all over the level (layout)? i didnt have any luck with that and now i feel completely stupid
arrays are pretty alien to me still. also, i get stupid everytime i see "loopindex" lol , it scares me.