We help you to get your games on Steam without greenlight

Ideas and discussion about publishing and distributing your games

Post » Sat Feb 14, 2015 11:05 am

Hello,

Myself Sondeep and I've been closely working with game publishers from many years as I'm a game distributor myself. During all these years, I've observed that almost 80% of a game's revenue come from Steam. As most of you know that Steam is the largest digital distribution platform with a huge customer base, getting your game available on steam is a big thing. I'm here to help you in getting your games directly on steam as well as other digital distribution platforms.

If you are willing to get your games published directly on Steam without going through the hassle of Greenlight, kindly contact me and our company can help you in getting your game on Steam as well as other popular digital distribution platforms through Publishers. As we completely understand the challenges of developing a game and publishing it independently, we will do our best to make the process as convinient as possible.

Important:

> Do you really believe that your game deserves to be on Steam? Kindly submit only if your answer is 'Yes'.

> Your game must be able to run on desktop (Exported through Node-Webkit in case of Construct 2) and/ or Mac.

> Show us gameplay videos and screenshots of your games or a demo if available. We don't require to send us your game right away. We will contact you if further information is required.

> Our slots are currently limited to 15 games. Rest of the games will be in queue. So, don't hesitate to send us your submissions.

If you are interested or have any questions, please feel free to contact me the through following and I'll get back to you through email:

Skype: gameh.sondeep
LinkedIn: goo.gl/T4ZQYN

Please contact me through Skype / LinkedIn as this forum restricts from replying to any personal messages without having a certain number of reputation points and post counts. I'll be able to reply to posts but no personal messages.

Thank you.

Regards,
Sondeep
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Post » Sun Feb 15, 2015 10:15 am

Hi
Can you share the cost here.
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Post » Sun Feb 15, 2015 11:00 am

Hey A0Nasser,

Thank you for your interest. The charge is one time 79.99£ (GBP) per game. You need to pay only after your game gets live on Steam and other platforms.
Other than that, you may already know that Steam and publisher takes revenue share.

Thank you.
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Post » Mon Feb 16, 2015 11:06 am

Ok, i have more questions

How much time this process will take ?
What you mean about : other platforms ?
79 + 100$ for steam or i don't need to pay the steam fee ?
and publisher takes revenue share : did you mean you will be my publisher and will cut some of my revenue ?

Thank you
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Post » Mon Feb 16, 2015 4:46 pm

Hi A0Nasser,

Here are the answers to your queries:

A0Nasser wrote:How much time this process will take ?

Depends on the publisher and your game including the technical issues which takes most of the time while setting your game on Steam as well as other platforms.

A0Nasser wrote:What you mean about : other platforms ?

Your game will be published on Steam as well as some other platforms like amazon, gamersgate, onlive, uplay, etc. Final details will be provided to you by the publisher.

A0Nasser wrote:79 + 100$ for steam or i don't need to pay the steam fee ?

No, there is only a one time fee of 79£ which you will pay after your game's first sale is generated on Steam. All the fees are paid by the publisher themselves (if any). You don't have to pay anything else.

A0Nasser wrote:and publisher takes revenue share : did you mean you will be my publisher and will cut some of my revenue ?

I will not be your publisher but we have publishers under our contract who will publish your game on those platforms.

This is how it works:
When a sale is generated,
Game's Price - all the taxes - Platform's share = Publisher's Revenue

They will then send you your share % from what the publisher gets. Unfortunately I cannot share the numbers here. All the details will be there on the contract.

Cheers,
Sondeep
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Post » Mon Feb 23, 2015 12:46 am

do i understand correctly, if i would use your service you would publish my game (how would you need it? as "raw" html5 export or apk or.. ? do we have to provide different exported versions for the different marketplaces? )to steam, amazon and other marketplaces and all the tax trouble like U.S. withholding 30%, VAT and so on would be covered by you and i would only get my revenue and have to pay tax accordingly to my home country?
and the only thing i have to do is to develop the game and pay 79 pound?
if so, then it sounds very good!
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Post » Tue Feb 24, 2015 2:55 pm

fldr wrote:do i understand correctly, if i would use your service you would publish my game to steam, amazon and other marketplaces and all the tax trouble like U.S. withholding 30%, VAT and so on would be covered by you and i would only get my revenue and have to pay tax accordingly to my home country?


Yes, the withholding and all the taxes will be already tackled by the Publisher and the platforms. You will also be free from all the trouble of calculating revenues, taxes, etc from all the different platforms separately. The publisher receives all the payments after all the taxes are deducted and paid and then you will receive your payment together as one payment every month.

fldr wrote:how would you need it? as "raw" html5 export or apk or.. ? do we have to provide different exported versions for the different marketplaces

The games needs to be for atleast one of the following platforms: PC, Mac and Linux. If you have made the game through Construct 2, you need to export through Web nodekit which exports as exe and runs on PC. If you are using any other software for developing your game, you will need to export it in a way so that it runs on Windows (exe format) or Mac or Linux.

fldr wrote:and the only thing i have to do is to develop the game and pay 79 pound?

Yes, the only charge you need to pay is 79 GBP which you need to pay only after the first sale is generated.

If you have any other queries, please don't hesitate to ask.
If you are interested, kindly contact me through my contact details provided in the first post above.

Thank you.
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Post » Thu Feb 26, 2015 6:52 pm

So what games have you gotten on Steam then? I wonder if those Authors could verify your claims. Please excuse the scepticism, it's hard to tell who's
not out to scam you these days.
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Post » Thu Feb 26, 2015 11:17 pm

why should i send u games for steam? when i can buy a license for publisher?

79.99 pounds? you for real? to publish in your account, on steam? us developers getting what? nothing outside a name in our games, the income, will be frozen in your account by steam, unless i have a publisher account but then i don't need u anymore... i better spend 500$ on advertising the links. If you want to make money with ur game, make quality games, don't post them on internet, and go to miniclip/newgrounds/kongregate/flashgames/armorgames/crazymonkey and submit a splashed demo to them for evaluation. if has good graphics and works without bugs and can be ported on any platform, they will tell u to add a splash screen and 1 -2 links in game, then u get from starting with 1000 up to 10.000 USD and more... once u got the sponsorship u have substantial freedom to develop next games... id suggest get implicated into stores, as scirra, facebook games, envanto etc they are a lot of games, steam also, post on what place u can find, u don't need to give ur games to no1,... unless u really want to get hit hard... im telling u cause i did it before to many times, even though they where promising and assured me 100% not the people that made this request... others similar like.... in the end its ur decision..


i can always go here ... anyway no offense thread opener, but i don't find your thread safe enough, also the link to your website is dead .... http://www.xanatan.com/ <--- found it from your linked u gave :) .. so guys.. think before u submit games... cheers and good luck.

create account upload your game
https://steamcommunity.com/login/home/? ... ppid%3D765


and sorry now i seen the full thread


" This is how it works:
When a sale is generated,
Game's Price - all the taxes - Platform's share = Publisher's Revenue

They will then send you your share % from what the publisher gets. Unfortunately I cannot share the numbers here. All the details will be there on the contract.

Cheers,
Sondeep " really? why i should cut my % down to 5%? when i can upload it to scirra., steam and many others stores, even android googleplay is 25USD the account .. IOS 99 a year... its small cash in order to make money with games... its investment... i wold not give you my games, not even if u assure me ul get me 10.000 Pounds. i wont believe u... :) unless u have a 5mil Facebook page of game players, or any others that u can show, that are actively towards purchases. i can also open a thread , and say give me ur games, i give u the % after i pay publishers, i take my fee and that's that..... and referring as my publishers a lot of known big company's...
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Post » Sun Mar 01, 2015 7:54 pm

Hi,
I'm on a trip to GDC and I'll get back to you once I'm back to our office by end of this week.
Thank you.
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