Web Audio API and MIDI

Discussion and feedback on Construct 2

Post » Sun Oct 18, 2015 2:27 pm

It may (probably) need work, but there's no sense re-inventing the wheel, if you can take someone elses design and modify it.
If your vision so exceeds your ability, then look to something closer.
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Post » Sun Oct 18, 2015 5:25 pm

My computer does not even support MIDI. I have to use an external driver called Timidity:
http://sourceforge.net/projects/timidity/

You can package Timidity with your project if you follow the license. You can also use Timidity to convert midi files into WAV, or OGG files. This would only be useful for the NodeWebkit, and you would need to pass commands via CLI.

I hope if Chrome adds Midi they also include some sort of MIDI driver for crappy computers like mine.
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Post » Thu Oct 29, 2015 10:33 pm

I'm seeing some interest in a MIDI API lurking around Google. I'll let you know when I find out more.
I used to have a blog at http://firefoxosgaming.blogspot.com/ but FirefoxOS is dead and I'm not. I'm thinking about a blog covering Construct 3 and Chromebooks! Talk me out of it...
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Post » Fri Oct 30, 2015 1:01 pm

For our jam-game we developed a custom construct 2 plugin for read MIDI input
http://risingpixel.itch.io/close-remixe ... third-kind
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...it works but it would need a lot of refactor to be published :P
Luca ConTato [RisingPixel]
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Post » Mon Jul 11, 2016 3:15 pm

@tatogame, your game is amazing, could I possibly have a look at the MIDI plugin you made?
Is it possible to do the reverse, let's say I build a keyboard and then use that to send midi signals to a DAW like Ableton or FLStudio?
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