Web NodeKit good move!

Discussion and feedback on Construct 2

Post » Thu Jan 10, 2013 6:56 pm

Glad to hear that Construct 2 will export directly to exe and Mac APPs via Web NodeKit.

Now if that canvas could be wrapped for mobile one day (ie Phonegap).

What would be even as awesome (well almost), would be Construct 2 editor as a Mac application.

Once you pull that off you would have some major advantages over some of the "other Html" engines. Not saying Construct 2 doesn't already have some over the others.

Now if we can get a away to create mobile apps faster (better) and possible Mac / Linux editor would be awesome, but 1 thing at a time.

So again good move!




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Post » Thu Jan 10, 2013 7:05 pm

Also stumbled across this for mobile webkit..

http://trac.webkit.org/wiki/Mobile

Any ideas if it could be of use to Construct 2 users as a mobile app creator?
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Post » Thu Jan 10, 2013 8:37 pm

Just a report back, I tested the example Space Blaster exported as a Mac APP on one my Macs with Core i7 quad processor with 16gb ram.

It never used over 2% CPU, sound and graphics were spot on, the controls little odd, but I think it was designed a touch app. It was too easy to take your mouse out of the window, but full screen mode fixed it and ran flawlessly.

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Post » Thu Jan 10, 2013 10:38 pm

best move ever!

as others said, just as nodekit came to save the day, we should keep fingers crossed for similar solutions for mobile
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Post » Thu Jan 10, 2013 11:53 pm

Yep, this is very good news.

The only thing I'm worried about is the lack of webgl on some windows computers without that extra exe installed.

@Ashley, Which computers may have this problem?
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Post » Fri Jan 11, 2013 12:42 am

[QUOTE=sqiddster] Yep, this is very good news.

The only thing I'm worried about is the lack of webgl on some windows computers without that extra exe installed.

@Ashley, Which computers may have this problem?[/QUOTE]

Forcing an install may seem small, but I know this annoys people a lot.
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Post » Fri Jan 11, 2013 1:08 am

@straybullet - we get asked to make a Mac version all the time, but we're a 2 man team and just can't take on the humongous amount of work at this time.

@sqiddster - to be safe you should ask everyone to install it. If the user has previously installed a DirectX based game it's probably already installed, but you can't really count on it.
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Post » Fri Jan 11, 2013 1:48 am

My understanding was that we could just bundle DirectX with the installer? http://msdn.microsoft.com/en-gb/library/windows/desktop/ee416805(v=vs.85).aspx
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Post » Fri Jan 11, 2013 1:59 am

If you make your own installer, just make it also run dxwebsetup.exe.
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Post » Fri Jan 11, 2013 2:11 am

Nice, that seems pretty straightforward.
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