Webgl and ios 8 performance

Discussion and feedback on Construct 2

Post » Thu Sep 18, 2014 1:46 pm

I tried that on pc with 660ti and intel core i5 3750 and i got various results, depends on time this thing running, 50fps on start and 15fps after couple of minutes, then 50 again.
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Post » Thu Sep 18, 2014 1:50 pm

Shadertoy has lots of shaders which involve hardcore intensive calculations for the most impressive effects. If a gaming laptop managed 10 FPS, then 5 FPS on a phone is actually, like, super impressive.

I'm about to do a blog post with lots of (more realistic) performance tests for iOS 8 so stay tuned!
Scirra Founder
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Post » Sat Sep 20, 2014 2:09 pm

The bunny-test works very well on my ipad mini (first generation).
I can add 2000 bunnies at 60 FPS

It's very weird because all the others test I did on IOS8 was very very very slow (maybe 1-2 FPS) , and some of them are not working at all (on ipad mini)
I think it depends of the number of pass used in each demo. In the bunny demo, every bunny is a sub-mesh of one single big mesh, and every bunny share the same small texture (this size of the texture & buffers is probably important).
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