WebGL compatibility question

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Post » Tue Jul 15, 2014 7:35 pm

WebGL is avaible in every pc this days?
I'm making a game for pc, with node-wk, and I'm worried that people may not see the image and sound effects, the fps gain, etc..
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Post » Tue Jul 15, 2014 7:40 pm

Pc from this decade?
Sure.
Pc, and not Mac?
Sure.
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Post » Tue Jul 15, 2014 7:46 pm

newt wrote:Pc from this decade?
Sure.
Pc, and not Mac?
Sure.

So, most machines are capable to run WebGL?
Mac and Linux are not compatible?
Thanks
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Post » Tue Jul 15, 2014 7:58 pm

Please tag me with @caiorosisca if your post is refering to me :). I don't always follow the topics I answer.
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Post » Tue Jul 15, 2014 8:02 pm

Linux is... spotty.
Apple will eventually. Some do now, but probably not via Chrome, which is what nodewebkit is.

On the other hand everything can run canvas2d.
Anything considered modern that is.
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Post » Tue Jul 15, 2014 8:11 pm

caiorosisca wrote:http://caniuse.com/webgl

Hehe awesome :)
Thanks

newt wrote:Linux is... spotty.
Apple will eventually. Some do now, but probably not via Chrome, which is what nodewebkit is.

On the other hand everything can run canvas2d.
Anything considered modern that is.

Hm.. interesting.
Thank you ^^
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