WebGL now included in Safari iOS8 and OSX 10.10

Discussion and feedback on Construct 2

Post » Mon Jun 02, 2014 10:55 pm

Message: Gianmichele can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Good times ahead!

http://wp.me/p1SvGx-3K0

Ludei also confirmed the webview is accelerated too. Downloading now, ready to test. Anyone already tried C2?
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Post » Mon Jun 02, 2014 11:20 pm

This is very good news! It should bring a substantial performance boost to iOS devices, and should mean we can finally get rid of non-browser "wrappers" like CocoonJS and Ejecta completely, and move to WebGL-accelerated PhoneGap with a real browser engine and no annoying compatibility problems. With Crosswalk covering the Android side things should be looking pretty good by the end of the year...
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Post » Mon Jun 02, 2014 11:23 pm

Does it support webrtc for multiplayer?
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Post » Tue Jun 03, 2014 6:21 am

Ashley wrote:This is very good news! It should bring a substantial performance boost to iOS devices, and should mean we can finally get rid of non-browser "wrappers" like CocoonJS and Ejecta completely, and move to WebGL-accelerated PhoneGap with a real browser engine and no annoying compatibility problems. With Crosswalk covering the Android side things should be looking pretty good by the end of the year...


Aw yiss, I was just about to ask this... great news!
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Post » Tue Jun 03, 2014 6:36 am

Bless god the Apple sect finally accepts the Future!
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Post » Tue Jun 03, 2014 9:32 am

and with IOS users high ratio of new OS acceptance we can have peace of mind that by the end of 2014, things will look more simpler on ios!
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Post » Tue Jun 03, 2014 12:26 pm

There's no WebRTC AFAIK, looks like the only significant new thing for HTML5 games is WebGL. But they usually have several iOS betas in the run up to the main release, and it's possible they'll add more features.
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Post » Tue Jun 03, 2014 1:13 pm

This is great news.

Does this mean that when we export with NodeWebKit for MAC, the WebGL will be supported? Or it wont because its chromium based.. i'm confused.

2014 is really shaping up to be the HTML5 year.

Got Crosswalk/XDK, CocoonJS finally went open source with more features, IE11 and now iOS and OSX!
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Post » Tue Jun 03, 2014 5:13 pm

@Ashley

Does this mean that I can finally use DOM elements and ajax with the webgl accelerated Phonegap? Since Phonegap is a browser engine
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Post » Tue Jun 03, 2014 10:08 pm

@tumira
WebRTC is possible. But it seems that it will be reliant on a PhoneGap plugin. However it's far better than no possibility. WebRTC/AdvancedAudio/WebGL really are the big hurdles.

https://github.com/alongubkin/phonertc

@GameThirsty
As a general guideline. You really should use DOM with Canvas. Canvas is it's own renderer. They don't ever mix. It's steel and air. You will be able to probably have both on the screen at once. But you could even on higher end devices kill perfomance. However if t's not performance intensive then probably not a problem.
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