WebGL now included in Safari iOS8 and OSX 10.10

Discussion and feedback on Construct 2

Post » Tue Jun 24, 2014 9:39 pm

@andreyin that looks like it's going to Canvas2D not WebGL. I make Node-Webkit exports for my game as well and have no issues on Macs.. (so far)
B
100
S
33
G
16
Posts: 1,204
Reputation: 16,865

Post » Wed Jun 25, 2014 12:17 am

Are people still able to submit iOS 6 apps? I bought a iPod Touch 4G last Christmas but didn't do much until now.

PS: Why does the headline say "...and OSX 10.10"? Was this really a surprise to anyone?
B
6
S
2
Posts: 206
Reputation: 1,685

Post » Wed Jun 25, 2014 4:33 am

Ashley wrote:@andreyin - does Chrome on the same Mac show the same issue? What does it say if you visit chrome://gpu?


@ashley It does show. This is what it says on my chrome://gpu page:

Code: Select all
Graphics Feature Status
Canvas: Hardware accelerated
3D CSS: Hardware accelerated
Compositing: Hardware accelerated on all pages and threaded
CSS Animation: Accelerated and threaded
Flash 3D: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Video: Hardware accelerated
Video Decode: Software only, hardware acceleration unavailable
Video Encode: Hardware accelerated
WebGL: Hardware accelerated
Driver Bug Workarounds
disable_multimonitor_multisampling
force_gl_finish_after_compositing
init_varyings_without_static_use
max_cube_map_texture_size_limit_1024
max_texture_size_limit_4096
unfold_short_circuit_as_ternary_operation
validate_multisample_buffer_allocation
Problems Detected
Accelerated video decode is unavailable on Mac and Linux: 137247, 133828
Disabled Features: accelerated_video_decode
Limit max texure size to 4096 on Macs with Intel GPUs
Applied Workarounds: max_texture_size_limit_4096
Limit max cube map texure size to 1024 on Macs with Intel GPUs
Applied Workarounds: max_cube_map_texture_size_limit_1024
Multisampling is buggy on OSX when multiple monitors are connected: 237931
Applied Workarounds: disable_multimonitor_multisampling
Multisampled renderbuffer allocation must be validated on some Macs: 290391
Applied Workarounds: validate_multisample_buffer_allocation
Unfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operation
Mac drivers handle varyings without static use incorrectly: 322760
Applied Workarounds: init_varyings_without_static_use
Force glFinish() after compositing on Mavericks on Intel GPU: 318877
Applied Workarounds: force_gl_finish_after_compositing
Version Information
Data exported   6/25/2014 1:27:32 AM
Chrome version   Chrome/35.0.1916.153
Operating system   Mac OS X 10.9.0
Software rendering list version   7.6
Driver bug list version   4.9
ANGLE commit id   4b65c53df548
2D graphics backend   Skia
Command Line Args   Chrome.app/Contents/MacOS/Google Chrome -psn_0_24582 --flag-switches-begin --flag-switches-end
Driver Information
Initialization time   9
Sandboxed   false
GPU0   VENDOR = 0x8086, DEVICE= 0x0126 *ACTIVE*
Optimus   false
AMD switchable   false
Driver vendor   
Driver version   8.18.27
Driver date   
Pixel shader version   1.20
Vertex shader version   1.20
Machine model   MacPro 3.1
GL version   2.1
GL_VENDOR   Intel Inc.
GL_RENDERER   Intel HD Graphics 3000 OpenGL Engine
GL_VERSION   2.1 INTEL-8.18.27
GL_EXTENSIONS   GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Window system binding vendor   
Window system binding version   
Window system binding extensions   
Direct rendering   Yes
Reset notification strategy   0x0000
B
125
S
43
G
41
Posts: 849
Reputation: 28,260

Post » Wed Jun 25, 2014 12:45 pm

So it's probably a driver bug or a Chrome issue. I'd suspect a driver bug, especially if other browsers show the same issue.
Scirra Founder
B
402
S
238
G
89
Posts: 24,632
Reputation: 196,031

Post » Wed Jun 25, 2014 1:14 pm

I think so.. it's too bad. Maybe they're still using old drivers for Intel HD 3000? I hope it gets fixed by 10.10...
B
125
S
43
G
41
Posts: 849
Reputation: 28,260

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: DuckoIII, roracle and 0 guests