WebGL problems.

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Post » Mon Nov 12, 2012 5:21 pm

If you run this on your PC/Mac browser it will work fine. As you can see when you move towards the monster, he "sucks" the colours from the world. Obviously this is just a shader, but as we know you need WebGL to run the shaders.

My problem is that as well as releasing the game for PC/Mac I am also releasing for the iPad and iPads cannot run WebGL. So is there anyway I can have this effect in the game that doesn't include WebGL, maybe using the events? Any ideas.

Thanks

exampleOlive2012-11-12 17:24:39
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Post » Mon Nov 12, 2012 6:53 pm

Sorry, there really is no workaround to getting WebGL shaders when they're not supported. You'll have to come up with an alternate effect for platforms which don't support WebGL.
Scirra Founder
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