I've been looking through the webgl api and must say very useful stuff in there. I'm guessing at some point those tools will be implemented. My question right now is I want to create a lighting shader. I found some nice coding for this online but I haven't got a clue as to how to implement it into construct2. Can someone give me a brief rundown on how the two effects files work in the construct2 directory? Is there already an explanation on this somewhere that you can point me to?
Thanks in advance,