WebGL Source Code - Can somebody implement this?

Share your Construct 2 effect files

Post » Wed Jun 05, 2013 10:14 pm

Hey.

I've been busting my head around trying to make solid-looking trails and found that this guy had already figured out how to make it using WebGL.

http://codeflow.org/entries/2012/aug/05/webgl-rendering-of-solid-trails/

He's posted all the source code to https://github.com/pyalot/webgl-trails

I am a mere mortal and understand little of such things.

Is there anybody who can make this work with Construct? I think it will be a great feature, as right now there is no way to make smooth continuous trails.Xionor2013-06-06 02:49:50
B
10
S
3
Posts: 233
Reputation: 1,537

Post » Wed Jun 05, 2013 10:52 pm

This is a must have. Lets call some people.
@oppenheimer @Funky Koval @Animmaniac @Davioware @R0J0hound @shinkan pleease?

Now @Xionor, my friend, lets just hope for the best.
B
7
S
3
G
1
Posts: 154
Reputation: 1,812

Post » Thu Jun 06, 2013 9:30 am

By looking quickly a his code, it's not currently possible with Construct2. He has some code inside the vertex shader, and we can't change the basic vertex shader in C2 for the moment, only the fragment one.
B
33
S
9
G
6
Posts: 709
Reputation: 6,704


Return to Effects

Who is online

Users browsing this forum: No registered users and 0 guests