WebGL vs Canvas

Discussion and feedback on Construct 2

Post » Sat Apr 11, 2015 11:11 am

Hey @Ashley. Thanks for the detailed rundown. I'm not disputing WebGL's speed over Canvas2D. Oh no no :P I only felt that Canvas2D looked more consistent in it's screen updates and wanted to double-check with others. And to find out other disadvantages to Canvas2D over WebGL since I do like the idea of something that'll run straight away on any old PC without driver updates or other faffing about. Even if it's slower overall.
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Post » Tue Apr 14, 2015 4:19 pm

I think around chromium 38, disabling webGL would give my game a HUGE performance boost in chrome on my low powered PC tablet.
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