Hey @Ashley. Thanks for the detailed rundown. I'm not disputing WebGL's speed over Canvas2D. Oh no no
I only felt that Canvas2D looked more consistent in it's screen updates and wanted to double-check with others. And to find out other disadvantages to Canvas2D over WebGL since I do like the idea of something that'll run straight away on any old PC without driver updates or other faffing about. Even if it's slower overall.