Webstorage Bug - Need Help

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Post » Wed Aug 21, 2013 12:21 pm

EDIT: -------------
Problem Fixed

My first mobile game I'm developing with C2 is based with worlds and levels.
Currently it has 2 worlds and 30 levels done and its playable, I used 2 webstorage local keys, one for each world to save levels.

I got 3 Global variables:
   Level set to 1
   CurrentLevel set to 1
   Win set to 0

Then got levels 1 - 15 ''unique sprite'' each with animations,
unlocked = frame 0
locked = frame 1

Now at level 1 there's a finishline and when the mainactor collides with finish line, set global variable Win to 1
---IF Global Variable Win is 1 ---- set CurrentLevel to 2
                               ---- go to level2
---IF Global Variable Win is 1                  ---- Set Level to 2
---IF Level is GreaterOrEqual with CurrentLevel ---- Set Loaclkey save to Level
and so on for each level

Now at World select I got a event:
Every Tick --- Set Global Var Level to WebStorage.LocalValue"save"

Now my problem is that when I test it on Browsers, this save system works perfectly, but when I tested it on 2 different Galaxy S3 and one Galaxy S2, I got a wierd bug, On the first S3 I tested, this save method didn't work, then I tried it on another S3 and Saves did work! yay!, then I tried on a S2, boom again saves didn't work.
I don't understand this, why saves are working on browser and on this S3, while they didn't work on another S3 and on a S2.

I can provide with a Capx if needed as this was difficult to explain here.


EDIT: -------------
Problem Fixed

sharben2013-08-21 13:02:39
Posts: 23
Reputation: 959

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