Weird shadow casting

Discussion and feedback on Construct 2

Post » Sun Jul 20, 2014 6:28 am

스크린샷 2014-07-20 15.13.43.png

Ok, this is my map.



스크린샷 2014-07-20 15.08.33.png

스크린샷 2014-07-20 15.13.09.png

And these are what it looks like in the real game. Do you think this looks natural? What's wrong with this?
Gray tiles are tilemap object. Shadow caster(with opacity) is in bottom layer, and character and platform are in the upper.
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