1. The coordinates of image point 1 on the player object are way off (-110,-270). Moving the image point in front of the player should fix this.
2. You're spawning the bullets on layer 0, which has a parallax of "50,50". Changing the parallax of that layer to "100,100", or spawning the bullets on layer 1 should fix this.
I made those changes, and the bullets fired correctly.