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Post » Sat Feb 05, 2011 3:39 pm

[quote="cow_trix":11ahl862]
I'm actually quite impressed by this choice. It's the one that gives the most flexibility in product dispersal. Also, I would predict that an .exe exporter will be written, just as soon as all the basics are down.[/quote:11ahl862]
Flexibility? Somewhere in the future, maybe. Currently, HTML5 means you have to confine to casual games, because there is no hardware acceleration AND you can't tell or force, which browser the gamer will use. So, to let them be able to play within Firefox you have to be very careful, how many objects you use, etc. Comparing 2000+ sprites with C1 and 120 in C2 I feel this being a step back and not forward. If there would be an exe exporter WITH hardware acceleration (OpenGL, DirectX) and we had the choice, I would hail C2. But, together with Ashley saying, that there won't be a Scirra .exe exporter, I'm not very happy.
[quote="Ashley":11ahl862]
Hopefully this will encourage third party ports to new platforms. This could include an official Windows desktop EXE runtime in future, a third party Android native exporter, or whatever anyone thinks up.[/quote:11ahl862]

Let's face it, HTML5 might be the architecture of first choice in 5 years - but I need something I can work with now...
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Post » Sat Feb 05, 2011 4:05 pm

I have to agree with Tulamide. HTML5 is a great feature, but its still just a web format. It's the replacement for Flash, not for full-fledged programs. For serious games, people are going to want to use .exe and with anything not small, .exe with external, encrypted resources.

BTW, I get similar slowdown as Tulamide in the latest version of Chrome.

Now for some feature requesting. I think Custom Movement needs to be very very high on the feature list. You can do so much with it so it makes sense to add it as one of the first plugins.
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Post » Sat Feb 05, 2011 4:12 pm

For those who are complaining about the choice of export, HTML5 is an excellent multiplatform starting point, considering the state of C2 as of now. Having other export modules will obviously be necessary as C2 becomes more and more functional, but right now, C2 is hardly in any state to actually make anything more than demoes and whatnot.

Scirra-developed or not, there WILL be a Windows EXE export module, and lots more. Right now, it just isn't needed.

Also, for the record, I've got the latest version of Chrome and my framerate is perfectly fine.
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Post » Sat Feb 05, 2011 4:24 pm

[quote="Candescence":2uvqdpua]For those who are complaining about the choice of export, HTML5 is an excellent multiplatform starting point, considering the state of C2 as of now. Having other export modules will obviously be necessary as C2 becomes more and more functional, but right now, C2 is hardly in any state to actually make anything more than demoes and whatnot.[/quote:2uvqdpua]

Seeing as it's the primary focus as an export, I think it's fair to be concerned about it. The speed is not there, even if it runs "perfectly fine" for you. Web browsers just aren't a great platform for retail games, unless your focus is the casual market.

Anyways, still intend to support this as there will eventually have to be an exe-based, hardware accelerated option, and hopefully one from Ashley.

Don't make me go back to MMF2 HWA ... PLEASE :lol:
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Post » Sat Feb 05, 2011 4:25 pm

Having worked in IT for 15 years, and seen fads come and go - and I am NOT saying HTML5 is a fad - I can't see that anything other than the usual 5 minute diversion type games being developed, and that is not what I was hoping for.

Having re-read what Ashley proposes and the comments here, I find it a bit disappointing to be brutally honest - I'm pointing the finger at you tulamide (only joking)!

Even with it's quirks and bugs, Construct 0.9x is a brilliant little dev tool, and only needs a decent level/tile editor system to be complete (for me). As a learning tool for kids, it's invaluable.

If this is the future, then so be it. But old dog that I am, I think I'll stay here, in the past for now :)
If your vision so exceeds your ability, then look to something closer.
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Post » Sat Feb 05, 2011 4:34 pm

[quote:fasncx4b]Seeing as it's the primary focus as an export, I think it's fair to be concerned about it. The speed is not there, even if it runs "perfectly fine" for you. Web browsers just aren't a great platform for retail games, unless your focus is the casual market.[/quote:fasncx4b]
Well, it could be worse. It could be like GMK where the exe refuses to work on certain computers, period. :lol: Or, at least that's what I've heard.

Really, I understand the concerns being raised here, but there's a reason why the Modular Export feature is there. If people want a Windows EXE export, there will be one sooner or later, before or after such a thing actually becomes viable.
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Post » Sat Feb 05, 2011 4:37 pm

As others have already mentioned, HTML5 is nice, but it's not going to attract many serious Indie devs.

For me, C2 will have to have hardware accelerated exe export before it's a viable option.
After that, things like HTML5 or Android export will be bonuses, but certainly not a priority.

Regarding the way the browsers run HTML5, I have no intention of running Chrome or IE, that's why I run Firefox.
You can't be blamed for Firefox's performance though, and I'm sure that they will fix this soon, and it'll no longer be an issue. :)

Krush.
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Post » Sat Feb 05, 2011 4:38 pm

[quote="buddy40":nwzeybhg]Don't make me go back to MMF2 HWA ... PLEASE :lol:[/quote:nwzeybhg]
Lol, I missed that first time I read it. :lol: :lol: :lol:

Krush.
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Post » Sat Feb 05, 2011 4:54 pm

I agree that an .exe exporter would be nice. It's more in line with the kinds of games I want to make as well. I've never been one for browser games, really. When I'm in the mood for games I want to spend one or two hours vegging out, and I've never found a browser game worth more than five minutes of my time. And I like my full screen.

But even so C2 won't be able to do much for a while. By the time it's at a state to where you can make a long and complex "serious game," then I'm sure there will be some kind of .exe option from somewhere to follow soon enough. I'm not terribly worried.

[quote="KrushBrother":157lnlg8]As others have already mentioned, HTML5 is nice, but it's not going to attract many serious Indie devs.[/quote:157lnlg8]

I have to disagree with you there. Do you know how many indie devs currently use web technologies like Flash, if only for the sole reason that you can easily do cross-platform? TRILLIONS.

Yes, there are more indie devs than there are people on the planet. :?
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Post » Sat Feb 05, 2011 4:58 pm

Well duh. What kind of advanced civilization would they be if aliens didn't have indie games?
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