What about a way double-tap condition

Discussion and feedback on Construct 2

Post » Fri Dec 14, 2012 4:58 pm

Any opinion on an easy way to detect a double-tap with the keyboard object? Maybe have a setting for how many milliseconds is considered a double tap too
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Fri Dec 14, 2012 6:20 pm

Probably not hard to do manually, and I personally don't see that many uses for such an event ;)
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Fri Dec 14, 2012 11:17 pm

It's easy to use variable for time
B
96
S
25
G
20
Posts: 3,055
Reputation: 22,644

Post » Sat Dec 15, 2012 4:41 am

I get what you all mean, but it's also these little inconveniences which could be changed and make the engine a little more simple?

Like for example, I'm making all my game controls, I detect my jump button, I do my movements, now I want to do Dashing, so I have come up with a timer variable and detect if 100 milliseconds has passed since the last time you pressed that key.
B
36
S
10
G
6
Posts: 948
Reputation: 11,101


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 16 guests