What are the main problems of the cocoonjs new version?

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Post » Mon Aug 04, 2014 6:13 pm

What are the main problems of the cocoonjs new version (2.0.2)?

I opened this topic because I am aware of the problems that the new versions of compilers cocoonjs has shown, and would like other people here leave their reports if they wish; for further clarification and even suggesting solutions.
Just like to ask, in version 2.0.2, still having problems with samsung devices?

I have followed this topic:

"New CocoonJS plugin from Ludei! Open source"

But I preferred to open this, intending to list possible problems, perhaps a more organized way.
Last edited by vitorfgd on Wed Aug 06, 2014 12:58 am, edited 1 time in total.
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Post » Wed Aug 06, 2014 12:03 am

My biggest beef is the black screen and flashing ludei logo still.

The logo doesn't bug me as much, but the black screen does. Just get a little loading icon in there.
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Post » Wed Aug 06, 2014 12:56 am

Using a loading layout made in the construct and not using the "splash screen" option of cocoonjs would not solve the problem? I see more people reporting this error.
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Post » Wed Aug 06, 2014 1:10 am

I don't think it will as the black screen happens before the Ludei logo. I could be wrong though, and I might give it a try tonight.

Other than that, I just updated and recompiled 5 of my games over the last few days and everything seems to work fine.

The only CJS specific features I am using are fullscreen and banner ads.
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Post » Wed Aug 06, 2014 1:43 am

Well this is from the Loading Layout tutorial.

1. Loader layouts are not shown when publishing as native apps on mobile (e.g. via PhoneGap, CocoonJS and appMobi). This is because the entire application is downloaded at once. Since all files are immediately available, nothing needs to be downloaded. For these platforms you probably want to focus on a custom splash image instead.
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Post » Wed Aug 06, 2014 1:46 am

In fact, using this option, your custom loading screen will appear after the Ludei logo.

@ArcadEd, read this topic below, the user @Allchix explain how this solution work's.

viewtopic.php?f=146&t=109347&p=800222#p800222
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Post » Wed Aug 06, 2014 1:50 am

Interesting. I don't have problems after the Ludei logo. My bigger games go like this.

Launch Game
Black screen of nothingness for 5-10 seconds (sometimes longer depending on game)
Ludei Logo - Flicker Flicker
My title screen.
After the ludei logo is gone, my game goes right to the Title screen.
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Post » Wed Aug 06, 2014 1:56 am

What is also interesting is the Splash Screen option works really well on iOS. Launch Game, splash screen, Ludei Logo, Game.

I wonder what is different with droid that the splash screen doesn't work the same.
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Post » Wed Aug 06, 2014 2:02 am

Strange, you've already noticed a difference has occurred leaving the "minify script" option disabled or not?
There have been many changes in the construct, as in the Ludei compiler, probably something involving that.
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Post » Wed Aug 06, 2014 2:07 am

In all your games, you always used the Splash screen option at the Ludei site?
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