What are the main problems of the cocoonjs new version?

Discussion and feedback on Construct 2

Post » Wed Aug 06, 2014 2:10 am

I always minify, so not sure. I also use the default plugin provided by Scirra, not the beta one on the github.

If I have time tomorrow I might mess around with some things on the droid side and see if I can put something together.
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Post » Wed Aug 06, 2014 2:11 am

vitorfgd wrote:In all your games, you always used the Splash screen option at the Ludei site?


No always, only because on droid it doesn't seem to make a different.

Black Screen for a while
Splash Screen
Ludei Screen
My Title screen.

It's not like the splash screen takes the place of the black screen. Like I said, I will do some comprehensive testing tomorrow. Bust out excel and get spreadsheeting :)
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Post » Wed Aug 06, 2014 4:09 am

I don't use the splash screen in CJS, so when the games load, its always the Powered by Ludei logo, for 3 to 15 seconds depending on the size of the game, then it flashes for about 1 to 10 seconds and the game starts.

Also, please keep topics regarding CJS in one thread so its easier for people to all pool together or even via search. The more you disperse it, the messier it is to keep track of problems and solutions.
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Post » Wed Aug 06, 2014 11:52 am

ArcadEd wrote:It's not like the splash screen takes the place of the black screen. Like I said, I will do some comprehensive testing tomorrow. Bust out excel and get spreadsheeting :)



I do not think the splash screen would replace the black screen, but I believe that is the fact that you are using this in new version, the problem is occurring.
Try using the updated plugin, problems decreased when I use the version from github.
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Post » Thu Aug 07, 2014 3:39 pm

@ArcadEd , any news?
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Post » Thu Aug 07, 2014 4:05 pm

No, I didn't get a chance and probably won't for a few days. Sorry.
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Post » Thu Aug 07, 2014 4:09 pm

It's okay, thanks for answering @ArcadEd ;)

Someone's already recompiled your app with the 2.0.2 compiler today? Apparently they released a fix for problems with ad's, if someone already tested, please report here.
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Post » Thu Aug 07, 2014 4:10 pm

I never had any problems with ads. I updated all of my apps last week and have fullscreen and banner ads working just fine.
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Post » Thu Aug 07, 2014 4:15 pm

In this version of the compiler (2.0.2)? Because they themselves admitted that the ad's were having problems.
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Post » Thu Aug 07, 2014 4:17 pm

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