What are the main problems of the cocoonjs new version?

Discussion and feedback on Construct 2

Post » Thu Aug 07, 2014 4:18 pm

Yes it was, it was done last week. I tested each games and ads were coming up.
Though I have been on Mopub for a long time, so I have a very long list of creatives waiting to be shown in my apps.

I have no admob running right now because I am getting ready to change over to the new admob, since they are forcing out the legacy version. Next month I will update everything again with mopub/admob. Right now, it's just mopub and it seems fine.
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Post » Thu Aug 07, 2014 4:33 pm

I saw few people talking about this change admob here, what will be the consequences for us and what necessarily will change? Sorry so many questions, I believe that I'm enjoying a bit of your experience XD
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Post » Thu Aug 07, 2014 4:35 pm

The mopub pay less compared to admob? My user experience with him was negative as well.
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Post » Thu Aug 07, 2014 4:36 pm

Pretty sure their latest SDK is already included in the Ludei Cloud Compiler.

Until I actually swap over, I don't know. I don't know if they keep all your apps and publisher ids in tact, or if I need to create all new ones in the new admob. Time will tell.

I'm preparing as if I need to recreate everything though.
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Post » Thu Aug 07, 2014 4:41 pm

Well you can pick how much you want to sell your ad space for. Mopub basically bids out your space to tons of companies like Millenium Media, LifeStreet, etc. Because of that, it can take a little while to start getting good paying ads to show.

My ECPM ranges from .30 to 2.50 depending on the day and app.
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