Normally I don't post what I'm working on because I'm lazy and generally I end up never finishing, but I figured what the heck. Here's the two main projects I've started since I discovered Construct:
[size=75:39a8wyx1]The first mockup I made as a proof of concept. The final game will, of course, be much more detailed.[/size:39a8wyx1]
I wanted to make a puzzle-platformer that dealt with color as it's main theme. The main character is Dr. Hugh Chromis (haha, get it?), a scientist who is working on discovering other dimensions. During a lab accident, he's jolted out of phaze with our dimension and is stuck between the dimensions. He can only interact with platforms and entities that he is phaze-aligned with. If he's red-phazed, then he can jump on red platforms and be hurt by red enemies, etc.
[size=75:39a8wyx1]The sprite design for Dr. Chromis. Yes, I realize that when the three phazes are set next to each other like this, it kind of looks like an '80s New-Wave band.[/size:39a8wyx1]
Normally you can only see what phaze you're aligned with, but Dr. Chromis has a set of Prismatic Goggles that he can turn on and off to see all three dimensions overlapping at once. By touching crystals of other alignments he can change phaze, and that's where the puzzle aspect comes in.
[size=75:39a8wyx1]This prototype was one of the first things I made in Construct. The final game won't have 3D boxes for platforms, I was just messing around with them in this mockup.[/size:39a8wyx1]
Squarebear was first conceived as an entry for Total-Klik's mascot contest (which gave us the wonderful game Pasi the Pumpkin-Worm.) Seeing as how I'm so lazy, I didn't get beyond making some concept sketches of Squarebear:
Anyway, Squarebear is a bear made of chewing gum. As such, he's got the ability to blow himself up into a bubble to get past certain obstacles. When he turns into a bubble he can float on air currents and on water, but he's in danger of popping.
[size=75:39a8wyx1]The first sprites for Squarebear.[/size:39a8wyx1]
Both of these games are still in early stages of development, mainly because of my aforementioned laziness. But enough about me, what are you guys working on? Don't be shy, now.