What are your resolution settings for Cocoon JS

Discussion and feedback on Construct 2

Post » Mon Jun 23, 2014 11:29 am

I have been Exporting to Cocoon JS. I recently got accepted to the premium program and I have to say it is awesome.

What resolutions and what Cocoon JS scaling modes do you use?
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Post » Mon Jun 23, 2014 11:39 am

1280 x 720 & Scale Inner (in C2), Scale to Fill in CJS.
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Post » Mon Jun 23, 2014 12:13 pm

I go with scale outer & scale to fit. I have extra on my art to cover the black borders. I also set unbound scrolling in c2 layouts - that way I get my layouts centered with these scaling modes. Otherwise they are top left aligned.
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Post » Wed Jun 25, 2014 3:36 pm

I also usually do scale outer and scale to fit. Resolution depends on your game art and what you need, I usually try to keep the window size less than 1280 or so pixels on it's long side
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Post » Wed Jun 25, 2014 10:40 pm

What do you mean guys by scale to fit?
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Post » Wed Jun 25, 2014 10:50 pm

@A0Nasser it's a setting in the Cocoonjs cloud compiler under your project's "General" settings tab. Look like it's actually called "Scale aspect fit" now
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Post » Wed Jun 25, 2014 11:36 pm

@russpuppy
Thank's for the information.
from your experience what the best resolution and full screen option for a browser online game ?
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