What blend mode can give me that effect?

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Post » Mon Apr 18, 2016 11:16 pm

I really need that effetct in my game:
https://onedrive.live.com/redir?resid=3 ... hoto%2cjpg
But I couldn't achieve this.. with the "overlay" effect it got close, but is invisible in black backgrounds...

Can someone help me? :?
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Post » Tue Apr 19, 2016 12:12 am

I would think that you could just set the z order of the white box to a lower number than the gradient box, then set the opacity of the gradient box to lower than 100 (say, 70). I'm not sure a blend mode is required.
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Post » Tue Apr 19, 2016 12:38 am

ultrafop wrote:I would think that you could just set the z order of the white box to a lower number than the gradient box, then set the opacity of the gradient box to lower than 100 (say, 70). I'm not sure a blend mode is required.

I can't do this, 'cause the gradient is the background of the level. It need to be as colorful as it can be.
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Post » Tue Apr 19, 2016 12:43 am

This might be possible with one of the effects, like Multiply or Overlay. It's the same stuff Photoshop uses, so this list can be handy: http://www.myphotocentral.com/wp-conten ... -modes.jpg
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Post » Tue Apr 19, 2016 12:52 am

7Soul wrote:This might be possible with one of the effects, like Multiply or Overlay. It's the same stuff Photoshop uses, so this list can be handy: http://www.myphotocentral.com/wp-conten ... -modes.jpg

Hehe thank you for the help, but, as I said "with the "overlay" effect it got close, but is invisible in black backgrounds". :(
the effect must work like the image that I attached.
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Post » Tue Apr 19, 2016 1:06 am

Try blend mode additive.
Image ImageImage
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Post » Tue Apr 19, 2016 1:26 am

newt wrote:Try blend mode additive.

Probably there is no blend mode in C2 to achieve the effect.. in coreldraw there is the lightness blend mode, that do exactly what I need.

So.. I'm looking for, maybe, some workaround.
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Post » Tue Apr 19, 2016 2:42 am

It might be beneficial to request this effect in the effects forum.

My other idea is moving the layer with your player behind the background layer and using the opacity to get the effect (just thinking about the example you posted). -Or you could even add a layer between the player and whatever platforms you have (I'm assuming this is a platformer but I realize you didn't specify that) and get the positioning and parallax synchronized and adjust the opacity of that instance, specifically, that way you maintain that vibrant color.
You may need to move other layers/objects around too to get things looking right but it could be as simple as that.
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Post » Tue Apr 19, 2016 5:15 am

Zathan wrote:
newt wrote:Try blend mode additive.

Probably there is no blend mode in C2 to achieve the effect.. in coreldraw there is the lightness blend mode, that do exactly what I need.

So.. I'm looking for, maybe, some workaround.



Look in parameters above effects.
Probably.
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Post » Tue Apr 19, 2016 5:59 am

From what I found here:
http://www.zetaprints.com/help/coreldra ... perations/

The "lightness" blend keeps the hue and saturation of the back and keeps the lightness of the front.
The "luminosity" effect in c2 matches that description, but doesn't seem to give the same results. Perhaps it's a bug in it somehow since a fair of math is involved.

The basic logic is to convert the back and front from rgb to hsl, then take the hue and saturation from the back and the lightness from the front to make a new hsl, finally that is converted back into rgb.

That's the logic needed to make an effect, or the info needed to debug the luminosity effect if someone is curious and has the time.
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