What Construct can't do (yet)

New releases and general discussions.

Post » Mon Apr 05, 2010 3:08 am

As far as I know, there's no way to link Construct python scripts together. Like, if a python variable is defined in one script, you won't be able to access it in another.

EDIT: Damn I'm stupid. You can do this. This is like the dozenth time this has happened to me in the passed day or two...
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Post » Mon Apr 05, 2010 3:32 am

[quote:jh4a8p41]As far as I know, there's no way to link Construct python scripts together. Like, if a python variable is defined in one script, you won't be able to access it in another.[/quote:jh4a8p41]
Not so, if variable is defined in one script, it can be accessed in a second different script. Basically the state of python (defined variables, functions,... etc) remains after the script is run.
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Post » Mon Apr 05, 2010 5:40 am

[quote="6Fix":3g8tztyi][quote="manontherun":3g8tztyi]No. They use whatever cheap version they find at the computer shop or their old gamepad from 5 years ago.[/quote:3g8tztyi]

Perhaps but I've seen statistics from 2009 that suggests otherwise. It doesn't matter though, I am not saying there shouldn't be support for them ... it's a matter of priority. There are plenty of things that should be improved or added first, or at least the plugin should be handled by someone externally so that Ashley/David can focus on bigger things!

On a side note, I am going to say nothing of joysticks :lol:

[quote="Mr Wolf":3g8tztyi]@ 6fix - I must have misunderstood you then. I thought you meant that as though C2 is supposed to not be meant as mainly a 2D program. Sorry about that. [/quote:3g8tztyi]

No problem! Sorry if I wasn't clear enough. I don't even want a fully 3D construct. I hope we never lose 2D, on any platform.[/quote:3g8tztyi]

There are some game's that won't work in complete 2D, I don't know and I even doubt that Construct will create a third person shooter like the famous Tomb Raider series but I hope it will atleast create a 2D 3D platformer like Megaman X7/8
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Post » Mon Apr 05, 2010 9:28 am

Well, it's not like we can't have both 2D and 3D, eh? Not everyone can do 2D, after all, might as well leave that option open if Construct ever gains 3D features.
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Post » Mon Apr 05, 2010 9:30 am

[quote="LavaWave":1i7zkqhc]There are some game's that won't work in complete 2D, I don't know and I even doubt that Construct will create a third person shooter like the famous Tomb Raider series but I hope it will atleast create a 2D 3D platformer like Megaman X7/8[/quote:1i7zkqhc]

Construct is just not the right tool for such a game as Tomb Raider then, but I would argue you can make a compelling version of it in 2D.
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Post » Mon Apr 05, 2010 11:00 am

That's true ;) but I hope one day maybe in Construct 2 it will be able to create a 3D side scroller/platformer like Megaman X7/8, it's already possible using 3D box and using sprites within a 3D layer but it's very limited as of yet, I can see this as a possible future for Construct that 3D box could be improved and not forgotten, I am not saying to scrap 2D altogether tough but 3D isn't as bad as many people make it seem.
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Post » Mon Apr 05, 2010 1:13 pm

[quote="6Fix":i5w57dxw]
Construct is just not the right tool for such a game as Tomb Raider then, but I would argue you can make a compelling version of it in 2D.[/quote:i5w57dxw]

A side scrolling, or Platform Tomb Raider would rock. I would do the graphics for that group project :wink:
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Post » Mon Apr 05, 2010 1:26 pm

[quote="LavaWave":3qea5ytd]That's true ;) but I hope one day maybe in Construct 2 it will be able to create a 3D side scroller/platformer like Megaman X7/8, it's already possible using 3D box and using sprites within a 3D layer but it's very limited as of yet, I can see this as a possible future for Construct that 3D box could be improved and not forgotten, I am not saying to scrap 2D altogether tough but 3D isn't as bad as many people make it seem.[/quote:3qea5ytd]

the problem is general knowledge of math and such isnt enough for 3d programming. 3D isnt bad, its just very inacessible to most people because of the complicated math that comes with it inherently. not to mention collision detection, and angles are a whole other bag of worms in 3D.
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Post » Mon Apr 05, 2010 2:28 pm

There ARE ways 3D could be simplified. Unity3D, for example, simplifies quite a bit of it. You still have to script things (which isn't as hard as you might think...trust me), but it handles collision and a host of things that a 3D engine should. 3D in C2 could also be a much more streamlined version of 3D and therefore, even easier.

Overall, though, if you want to make a 3D project, you might want to just use Unity3D. Even Construct 2 will be a primarily 2D engine and who knows what sort of issues or hurdles there will be with making a 3D game? Using something that is designed for the job seems like a safer bet.
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Post » Mon Apr 05, 2010 5:52 pm

I never tried Unity3D and I heard it's the easiest 3D game designing program out there, how easy is it? do I still have to know general/intermediate knowledge of coding? how easy is it compared to darkbasic or blitzbasic? true it might be easy for people who already know a bit of programming for a total beginner or a person who know's nothing I believe Unity3D is still inaccessible for him.
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