What devices are you testing on?

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Post » Tue Dec 31, 2013 4:36 am

I just tested a small physics game I made by using the android/crosswalk exporter and it was so slow it wasn't even playable. Tested it on a Samsung Galaxy Tab 2 10.1

Is my device too crappy?
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Post » Tue Dec 31, 2013 6:09 am

Are you using the new Box2D engine with asm.js?
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Post » Tue Dec 31, 2013 11:21 am

Forgot about that :) changed it and tested again and it gave quite an improvement but still nowhere near acceptable.
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Post » Tue Dec 31, 2013 5:31 pm

You should post a capx so someone here could help you by maybe improving the events.
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Post » Wed Jan 01, 2014 11:05 pm

ok here it is: linklinkMonDieu2014-01-01 23:07:10
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Post » Wed Jan 01, 2014 11:13 pm

I mostly test on my PC and my Chromebook to compare performance. I haven't done any Android projects but I will soon (I hope). When I do so I'll use a Nexus 4 and a Samsung Galaxy II.
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